{"name":"Celestial Porpoise","challenge_rating":"1\/2","species":"Animal","sub_species":"Porpoise","size":"Medium","type":"Magical Beast (Extraplanar)","hit_dice":"2d8+6 (15HP)","speed":"Swim 80 ft. (16 squares)","abilities":"Str 15, Dex 17, Con 17, Int 3, Wis 12, Cha 6","special_qualities":"Blindsight 120 ft., hold breath, low-light vision, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 7","environment":"Temperate aquatic in any good-aligned plane.","organization":"Solitary, pair, or school (3\u201320)","treasure":"None","alignment":"Always good (any)","advancement":"3\u20134 HD (Medium); 5\u20136 HD (Large)","level_adjustment":"-","skills":"Listen +8, Spot +7, Swim +10","feats":"Weapon Finesse","initiative":"+3","armor_class":"15 (+3 Dex, +2 natural), touch 13, flat-footed 12","base_attack":"+1","attack":"Slam +4 melee (2d4+2)","full_attack":"Slam +4 melee (2d4+2)","space_reach":"5 ft.\/5 ft.","special_attacks":"Smite Evil 1\/day","saves":"Fort +6, Ref +6, Will +1","imageid":"","description":"Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.\r\n\r\n[b]COMBAT[\/b]\r\n[b]Blindsight (Ex):[\/b] Porpoises can \u201csee\u201d by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human\u2019s.\r\n\r\n[b]Hold Breath (Ex):[\/b] A porpoise can hold its breath for a number of rounds equal to 6 x its Consitution score before it risks drowning.\r\n\r\n[b]Smite Evil (Su):[\/b] Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.\r\n\r\n[b]Skills:[\/b] A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.","jsondata":"","tags":"","templateId":"4842","blockId":"1048486","world":"6df89815-8678-4709-aab1-70fe9cc0ac03","folder":"15689","isShared":"on"}