{"name":" kollaine","age":"turtle","sex":"pineapple","race":"Sprite","class":"Rouge","height":"small","weight":"no","color_skin":"","color_eyes":"0.0","color_hair":"(\/.-)","level":"8","xp":"","favored_hand":"Ambidextrous","origin":"","alignment":"Lawful Good","faith":"","favored_class":"","background":"","carry_capacity":"0","carry_weight":"0","image_id":"0","strength":"6","strength_tmp":"","dexterity":"27","dexterity_tmp":"","constitution":"11","constitution_tmp":"","intelligence":"18","intelligence_tmp":"","wisdom":"17","wisdom_tmp":"","charisma":"20","charisma_tmp":"","hitpoints_current":"20","hitpoints":"20","hitpoints_temp_current":"","hitpoints_temp":"","ac_total":"20","ac_flat_footed":"20","ac_contact":"19","conditions":"","initiative":"8","hitdicenumber":"1\/4","hitdice":"8\/6","attack_base_bonus":"3","speed_walking":"20","speed_loaded":"","speed_running":"","speed_travel":"","speed_forced_march":"","speed_flying":"60","speed_swimming":"","speed_climbing":"","save_fortitude":"2","save_reflex":"6","save_willpower":"4","weapon_name_01":"Magic Shortbow","weapon_att_bonus_01":"","weapon_damage_01":"1d4","weapon_crit_01":"x3","weapon_range_01":"60","weapon_type_01":"Piercing","weapon_weight_01":"1","weapon_size_01":"small","weapon_special_01":"","weapon_name_02":"Alchemical fire","weapon_att_bonus_02":"0","weapon_damage_02":"1d6","weapon_crit_02":"X2","weapon_range_02":"30","weapon_type_02":"fire","weapon_weight_02":"","weapon_size_02":"","weapon_special_02":"sets thing on fire within 5 ft","weapon_name_03":"holy water","weapon_att_bonus_03":"0","weapon_damage_03":"1d4","weapon_crit_03":"x2","weapon_range_03":"30","weapon_type_03":"","weapon_weight_03":"","weapon_size_03":"","weapon_special_03":"to evil or undead creatures","weapon_name_04":"","weapon_att_bonus_04":"o","weapon_damage_04":"","weapon_crit_04":"","weapon_range_04":"","weapon_type_04":"","weapon_weight_04":"","weapon_size_04":"","weapon_special_04":"","weapon_name_05":"","weapon_att_bonus_05":"","weapon_damage_05":"","weapon_crit_05":"","weapon_range_05":"","weapon_type_05":"","weapon_weight_05":"","weapon_size_05":"","weapon_special_05":"","weapon_name_06":"","weapon_att_bonus_06":"","weapon_damage_06":"","weapon_crit_06":"","weapon_range_06":"","weapon_type_06":"","weapon_weight_06":"","weapon_size_06":"","weapon_special_06":"","weapon_name_07":"","weapon_att_bonus_07":"","weapon_damage_07":"","weapon_crit_07":"","weapon_range_07":"","weapon_type_07":"","weapon_weight_07":"","weapon_size_07":"","weapon_special_07":"","weapon_name_08":"","weapon_att_bonus_08":"","weapon_damage_08":"","weapon_crit_08":"","weapon_range_08":"","weapon_type_08":"","weapon_weight_08":"","weapon_size_08":"","weapon_special_08":"","weapon_name_09":"","weapon_att_bonus_09":"","weapon_damage_09":"","weapon_crit_09":"","weapon_range_09":"","weapon_type_09":"","weapon_weight_09":"","weapon_size_09":"","weapon_special_09":"","weapon_name_10":"","weapon_att_bonus_10":"","weapon_damage_10":"","weapon_crit_10":"","weapon_range_10":"","weapon_type_10":"","weapon_weight_10":"","weapon_size_10":"","weapon_special_10":"","armor_name_01":"","armor_type_01":"","armor_ac_bonus_01":"","armor_max_dex_bonus_01":"","armor_check_penalty_01":"","armor_spell_failure_01":"","armor_speed_01":"","armor_weight_01":"","armor_special_01":"","armor_name_02":"","armor_type_02":"","armor_ac_bonus_02":"","armor_max_dex_bonus_02":"","armor_check_penalty_02":"","armor_spell_failure_02":"","armor_speed_02":"","armor_weight_02":"","armor_special_02":"","armor_name_03":"","armor_type_03":"","armor_ac_bonus_03":"","armor_max_dex_bonus_03":"","armor_check_penalty_03":"","armor_spell_failure_03":"","armor_speed_03":"","armor_weight_03":"","armor_special_03":"","spellslot_max_0":"","spellslot_max_1":"","spellslot_max_2":"","spellslot_max_3":"","spellslot_max_4":"","spellslot_max_5":"","spellslot_max_6":"","spellslot_max_7":"","spellslot_max_8":"","spellslot_max_9":"","spellslot_0":"","spellslot_1":"","spellslot_2":"","spellslot_3":"","spellslot_4":"","spellslot_5":"","spellslot_6":"","spellslot_7":"","spellslot_8":"","spellslot_9":"","cp":"","sp":"","gp":"1047","pp":"","equipment":"magic bow\r\n10 alchemical fire\r\n10 vials of acid\r\n10 bottles of holy water\r\n10 tangle foot bags\r\n10 thunder stones\r\n10 Smoke sticks\r\n10 Sunrod\r\n500ft of rope\r\nGrappling hook\r\n5 Quiver of 20 regular arrows\r\n5 Quiver of 20 silver arrows\r\n5 Quiver of 20 cold iron arrows\r\nMasterwork thievs tools\r\nBag of holding\r\n1 healing potions\r\nSpecial Gloves\r\n","notes":"good flying manuverability\r\n\r\nSplitting bow \r\nAny missile fired from a splitting weapon, or an arrow or bolt enchanted with the splitting ability, breaks into two identical missiles before striking the intended target.\r\nV-shaped engravings adorn a splitting weapon or splitting ammunition.\r\nThe splitting ability of a ranged weapon (must be a bow, crossbow, arrow, or bolt) only functions if its wielder has the Precise Shot feat.\r\nAny arrow or bolt fired from a splitting weapon magically splits into two missiles in mid-flight. Both missiles are identical, sharing the nonsplitting properties of the original missile; for example, a +1 splitting arrow splits into two +1 arrows in mid-flight. Both missiles strike the same target. Make a separate attack roll for each missile using the same attack bonus.\r\n\r\nThieves\u2019 Tools\r\nThis kit contains the tools you need to use the Disable Device and Open Lock skills. Without these tools, you must improvise tools, and you take a \u20132 circumstance penalty on Disable Device and Open Locks checks.Masterwork This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device and Open Lock checks. \r\n\r\nSpecial Gloves\r\nGloves of Protection +2 \r\nAura of Normalcy (Su): \r\nGhostfolly\u2019s Gloves are under the constant effect of a \r\nNystul\u2019s magic aura spell. Caster level 5th.\r\nCat\u2019s Claws (Su):  you \r\ncan make a melee attack with Ghostfolly\u2019s Gloves,\r\ndealing 1d6 points of slashing damage. You are \r\nconsidered armed as long as you have the gloves on \r\nand one hand free, and you are considered proficient \r\nwith the gloves. When you attain 15th level, the gloves gain a +1 enhancement bonus on attack and \r\ndamage rolls.\r\nPalms of Holding (Su): the \r\npalm of each of Ghostfolly\u2019s Gloves opens into an extradimensional space that can hold items up to 1 cubic foot in \r\nvolume and 10 pounds in weight. When you reach into a \r\npalm for a specific item, that item is always on top. Storing or retrieving any item from either glove is a move \r\naction that does not provoke attacks of opportunity.\r\nSnatch the Key (Sp): at \r\nwill by pointing a finger at an object, you can use \r\nmage hand as the spell. Caster level 5th.\r\nzercer gloves\r\nThis item can level up later\r\n\r\nlil solid gold sagitarrius statue for wining archery contest\r\n","skill_class_01":"0","skill_name_01":"Appraise","skill_attr_01":"int","skill_value_01":"","skill_class_02":"0","skill_name_02":"Autohypnosis","skill_attr_02":"wis","skill_value_02":"","skill_class_03":"1","skill_name_03":"Balance","skill_attr_03":"dex","skill_value_03":"","skill_class_04":"0","skill_name_04":"Bluff","skill_attr_04":"cha","skill_value_04":"","skill_class_05":"1","skill_name_05":"Climb","skill_attr_05":"str","skill_value_05":"","skill_class_06":"0","skill_name_06":"Concentration","skill_attr_06":"con","skill_value_06":"","skill_class_07":"1","skill_name_07":"Craft: ","skill_attr_07":"int","skill_value_07":"0","skill_class_08":"0","skill_name_08":"Craft: ","skill_attr_08":"int","skill_value_08":"","skill_class_09":"0","skill_name_09":"Craft: ","skill_attr_09":"int","skill_value_09":"","skill_class_10":"0","skill_name_10":"Decipher Script","skill_attr_10":"int","skill_value_10":"","skill_class_11":"0","skill_name_11":"Diplomacy","skill_attr_11":"cha","skill_value_11":"","skill_class_12":"1","skill_name_12":"Disable Device","skill_attr_12":"int","skill_value_12":"9","skill_class_13":"0","skill_name_13":"Disguise","skill_attr_13":"cha","skill_value_13":"","skill_class_14":"1","skill_name_14":"Escape Artist","skill_attr_14":"dex","skill_value_14":"9","skill_class_15":"0","skill_name_15":"Forgery","skill_attr_15":"int","skill_value_15":"","skill_class_16":"0","skill_name_16":"Gather Information","skill_attr_16":"cha","skill_value_16":"","skill_class_17":"0","skill_name_17":"Handle Animal","skill_attr_17":"cha","skill_value_17":"","skill_class_18":"0","skill_name_18":"Heal","skill_attr_18":"wis","skill_value_18":"5","skill_class_19":"1","skill_name_19":"Hide","skill_attr_19":"dex","skill_value_19":"9","skill_class_20":"0","skill_name_20":"Intimidate","skill_attr_20":"cha","skill_value_20":"","skill_class_21":"1","skill_name_21":"Jump","skill_attr_21":"str","skill_value_21":"","skill_class_22":"1","skill_name_22":"Knowledge: dungeoneering","skill_attr_22":"int","skill_value_22":"","skill_class_23":"1","skill_name_23":"Knowledge: geography","skill_attr_23":"int","skill_value_23":"","skill_class_24":"1","skill_name_24":"Knowledge: nature","skill_attr_24":"int","skill_value_24":"","skill_class_25":"0","skill_name_25":"Knowledge: ","skill_attr_25":"int","skill_value_25":"","skill_class_26":"0","skill_name_26":"Knowledge: ","skill_attr_26":"int","skill_value_26":"","skill_class_27":"1","skill_name_27":"Listen","skill_attr_27":"wis","skill_value_27":"9","skill_class_28":"1","skill_name_28":"Move Silently","skill_attr_28":"dex","skill_value_28":"11","skill_class_29":"0","skill_name_29":"Open Lock","skill_attr_29":"dex","skill_value_29":"5","skill_class_30":"0","skill_name_30":"Perform: ","skill_attr_30":"cha","skill_value_30":"","skill_class_31":"0","skill_name_31":"Perform: ","skill_attr_31":"cha","skill_value_31":"","skill_class_32":"0","skill_name_32":"Perform: ","skill_attr_32":"cha","skill_value_32":"","skill_class_33":"0","skill_name_33":"Profession: ","skill_attr_33":"wis","skill_value_33":"","skill_class_34":"0","skill_name_34":"Profession: ","skill_attr_34":"wis","skill_value_34":"","skill_class_35":"0","skill_name_35":"Psicraft","skill_attr_35":"int","skill_value_35":"","skill_class_36":"1","skill_name_36":"Ride","skill_attr_36":"dex","skill_value_36":"","skill_class_37":"1","skill_name_37":"Search","skill_attr_37":"int","skill_value_37":"9","skill_class_38":"1","skill_name_38":"Sense Motive","skill_attr_38":"wis","skill_value_38":"2","skill_class_39":"0","skill_name_39":"Sleight of Hand","skill_attr_39":"dex","skill_value_39":"","skill_class_40":"0","skill_name_40":"Spellcraft","skill_attr_40":"int","skill_value_40":"","skill_class_41":"1","skill_name_41":"Spot","skill_attr_41":"wis","skill_value_41":"8","skill_class_42":"1","skill_name_42":"Survival","skill_attr_42":"wis","skill_value_42":"","skill_class_43":"1","skill_name_43":"Swim","skill_attr_43":"str","skill_value_43":"","skill_class_44":"1","skill_name_44":"Tumble","skill_attr_44":"dex","skill_value_44":"2","skill_class_45":"0","skill_name_45":"Use Magic Device","skill_attr_45":"cha","skill_value_45":"","skill_class_46":"0","skill_name_46":"Use Psionic Device","skill_attr_46":"cha","skill_value_46":"","skill_class_47":"1","skill_name_47":"Use Rope","skill_attr_47":"dex","skill_value_47":"","skill_class_48":"0","skill_name_48":"","skill_attr_48":"dex","skill_value_48":"","skill_class_49":"0","skill_name_49":"","skill_attr_49":"str","skill_value_49":"","skill_class_50":"0","skill_name_50":"","skill_attr_50":"str","skill_value_50":"","skill_class_51":"0","skill_name_51":"","skill_attr_51":"str","skill_value_51":"","skill_class_52":"0","skill_name_52":"","skill_attr_52":"str","skill_value_52":"","skill_class_53":"0","skill_name_53":"","skill_attr_53":"str","skill_value_53":"","skill_class_54":"0","skill_name_54":"","skill_attr_54":"str","skill_value_54":"","skill_class_55":"0","skill_name_55":"","skill_attr_55":"str","skill_value_55":"","skill_class_56":"0","skill_name_56":"","skill_attr_56":"str","skill_value_56":"","skill_class_57":"0","skill_name_57":"","skill_attr_57":"str","skill_value_57":"","skill_class_58":"0","skill_name_58":"","skill_attr_58":"str","skill_value_58":"","skill_class_59":"0","skill_name_59":"","skill_attr_59":"str","skill_value_59":"","skill_class_60":"0","skill_name_60":"","skill_attr_60":"str","skill_value_60":"","proficiencies":"","features":"Spell resistance 16 AC for magic\r\n\r\nFey\r\n\r\nSmall size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, \u20134 penalty on grapple checks, lifting and carrying limits 3\/4 those of Medium characters.\r\n\r\nA pixie\u2019s base land speed is 20 feet. It also has a fly speed of 60 feet (good).\r\nLow-Light Vision\r\n\r\nA pixie receives Dodge and Weapon Finesse as bonus feats.\r\n+1 natural armor bonus.\r\n\r\nWeapon and Armor Proficiency: A pixie is automatically proficient with the longbow, the short sword, and all simple weapons.\r\n\r\nDamage reduction (Su): 10\/cold iron.\r\n\r\nGreater Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.\r\n\r\nSpell resistance equal to 15 + class levels.\r\n\r\nSpell-Like Ability: 1\/day\u2014lesser confusion, dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle, permanent image (visual and auditory elements only). Caster level 8th. The save DCs are Charisma-based.\r\n\r\n+2 racial bonus on Listen, Search, and Spot checks.\r\n\r\nSneak Attack: If a rogue can catch an opponent who is unable to defend themselves effectively from an attack, the rogue can strike a vital spot for extra damage.\r\n\r\nThe rogue\u2019s attack deals extra damage any time their target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks their target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. (currently 2d6)\r\n\r\nRanged attacks can count as sneak attacks only if the target is within 30 feet.\r\n\r\nWith a sap (blackjack) or an unarmed strike, a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. They cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual \u20134 penalty.\r\n\r\nA rogue can sneak attack only living creatures with discernible anatomies\u2014undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. Any creature that is immune to critical hits is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. \r\n\r\nTrapfinding (Ex):A scout can use the Search skill to locate traps with a DC higher than 20, and she can use Disable Device to bypass a trap or disarm magic traps. See the rogue class feature.\r\n\r\nPoint Blank Shot  You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. \r\n\r\nPrecise Shot [General]\r\nPrerequisite shoot into melee without penelty\r\n\r\n\r\nPoint Blank Shot.You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard \u20134 penalty on your attack roll. \r\n\r\nRapid Shot [General]\r\nPrerequisites\r\nDex 13, Point Blank Shot.\r\nBenefit\r\nYou can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a \u20132 penalty. You must use the full attack action to use this feat. \r\n\r\nTrap Sense (Ex)\r\nAt 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. \r\n\r\nUncanny Dodge (Ex): Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.\r\n\r\n","spellbook_0":"","spellbook_1":"","spellbook_2":"","spellbook_3":"","spellbook_4":"","spellbook_5":"","spellbook_6":"","spellbook_7":"","spellbook_8":"","spellbook_9":"","spellbook_epic":"","jsondata":"","tags":"","isShared":"on","templateId":"4744","blockId":"1061078","world":""}