{"name":"Ash Vulpix","character_name":"Ash Vulpix","player_name":"Ryder","experience_points":"200","class":"Precision Ranger","ancestry__heritages":"Human Duskwalker","size":"Medium","alignment":"Black, Red, Green","traits":"Humanoid","deity":"","background":"Undertaker","level":"1","hero_points":"","strength":"12","dexterity":"14","constitution":"12","intelligence":"12","wisdom":"16","charisma":"12","class_main_ability":"DEX","class_dc_proficiency":"2","class_dc_item_bonus":"0","armor_class_cap":"4","armor_class_item_bonus":"1","armor_class_proficiency":"2","unarmored_proficiency":"2","light_armor_proficiency":"2","medium_armor_proficiency":"2","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold_":"","shield_max_hp_":"","shield_current_hp_":"","max_hp":"19","current_hp":"19","temporary_hp":"","resistances_and_immunities":"Can not become Undead","conditions":"","perception_proficiency":"4","preception_item_bonus":"","senses":"","simple_weapon_proficiency":"2","martial_weapon_proficiency":"2","other_weapons_proficiency":"Unarmed | Trained","fortitude_save_proficiency":"4","fortitude_save_item_bonus":"","reflex_save_proficiency":"4","reflex_save_item_bonus":"","will_save_proficiency":"2","will_save_item_bonus":"","saving_throws_notes":"","acrobatics_proficiency":"2","acrobatics_item_modifier":"","acrobatics_armor_penalty":"","arcana_proficiency":"2","arcana_item_modifier":"","athlethics_proficiency":"0","athlethics_item_modifier":"","athlethics_armor_penalty":"","crafting_proficiency":"2","crafting_item_modifier":"","deception_proficiency":"0","deception_item_modifier":"","diplomacy_proficiency":"0","diplomacy_item_modifier":"","intimidation_proficiency":"0","intimidation_item_modifier":"","medicine_proficiency":"2","medicine_item_modifier":"","nature_proficiency":"2","nature_item_modifier":"","occultism_proficiency":"2","occultism_item_modifier":"","performance_proficiency":"0","performance_item_modifier":"","religion_proficiency":"2","religion_item_modifier":"","society_proficiency":"0","society_item_modifier":"","stealth_proficiency":"2","stealth_item_modifier":"","stealth_armor_penalty":"","survival_proficiency":"2","survival_item_modifier":"","thievery_proficiency":"0","thievery_item_modifier":"","thievery_armor_penalty":"","lores":"Undead Lore |+2 | 1","melee_strikes":"Shortsword | [roll:1d20+5] | [1d6+1] |Slashing","ranged_strikes":"Blunderbuss | [roll:1d20+6] | [1d8] |Piercing   ","speed":"25 feet","movement":"","language":"Common, Necril, Draconic","feats_freeform":"[b]Forensic Acumen[\/b] You understand the principles of forensic medicine, making you better at examining a body to determine the cause of death or injury. You can perform a forensic examination on a body, as described under Recall Knowledge in the Medicine skill, in half the normal amount of time it would take (to a minimum of 5 minutes). If you succeed at your check, you can attempt an immediate check to Recall Knowledge to follow up on something you found, with a +2 circumstance bonus. This check is usually related to the cause of injury or death, such as a Crafting check to identify a poison or weapon that was used or an additional Medicine check to identify a specific disease.[br]\r\n[b]Hunt Prey[\/b] [pf:1a] You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.\r\n\r\nYou gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you\u2019re hunting.\r\n\r\nYou can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.[br]\r\n[b]Precision Edge [\/b] You have trained to aim for your prey\u2019s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) .[br]  \r\n[b]Animal Companion[\/b] You earned the service of Mile, a young fox companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities.  ","ancestry_feats_and_ability":"","skill_feats":"","general_feats":"","class_feats_and_abilities":"","inventory":"[b]Items [\/b]Adventurer's Pack,  Blunderbuss, Cartridges 9, Leather Armor, [br] Bulk 4 \/6 Encumbered\/ 11 Max[br]\r\nCoin 9 cp 3 sp, 2 gp","equipment":"","caster_ability":"CHA","tradition":"Divine","spell_attack_proficiency":"0","spell_save_proficiency":"0","spellbook":"","focus_spells":"","focus_points":"1","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"","spells2":"","spell_slots_2":"","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","tags":"Blue, Black, Green, Duskwalker, Human, Ranger","isShared":"on","templateId":"4357","blockId":"1084987","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}