{"name":"Lozado Smouldur","character_name":"Lozado","player_name":"Ben","experience_points":"","class":"Warpriest Cleric","ancestry__heritages":"Ifrit Human","size":"Medium","alignment":"White, Blue, Black","traits":"","deity":"The Setting Sun","background":"Pilgrim","level":"3","hero_points":"1","strength":"14","dexterity":"12","constitution":"14","intelligence":"10","wisdom":"18","charisma":"10","class_main_ability":"WIS","class_dc_proficiency":"2","class_dc_item_bonus":"","armor_class_cap":"1","armor_class_item_bonus":"4","armor_class_proficiency":"2","unarmored_proficiency":"2","light_armor_proficiency":"2","medium_armor_proficiency":"2","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold_":"","shield_max_hp_":"","shield_current_hp_":"","max_hp":"36","current_hp":"36","temporary_hp":"","resistances_and_immunities":"Fire 1, ","conditions":"","perception_proficiency":"2","preception_item_bonus":"","senses":"","simple_weapon_proficiency":"2","martial_weapon_proficiency":"2","other_weapons_proficiency":"Spiked Chain | Trained; Unarmed | Trained;","fortitude_save_proficiency":"2","fortitude_save_item_bonus":"","reflex_save_proficiency":"2","reflex_save_item_bonus":"","will_save_proficiency":"4","will_save_item_bonus":"","saving_throws_notes":"","acrobatics_proficiency":"0","acrobatics_item_modifier":"","acrobatics_armor_penalty":"2","arcana_proficiency":"0","arcana_item_modifier":"","athlethics_proficiency":"4","athlethics_item_modifier":"","athlethics_armor_penalty":"2","crafting_proficiency":"2","crafting_item_modifier":"","deception_proficiency":"0","deception_item_modifier":"","diplomacy_proficiency":"0","diplomacy_item_modifier":"","intimidation_proficiency":"0","intimidation_item_modifier":"","medicine_proficiency":"0","medicine_item_modifier":"","nature_proficiency":"0","nature_item_modifier":"","occultism_proficiency":"0","occultism_item_modifier":"","performance_proficiency":"0","performance_item_modifier":"","religion_proficiency":"4","religion_item_modifier":"","society_proficiency":"0","society_item_modifier":"","stealth_proficiency":"2","stealth_item_modifier":"","stealth_armor_penalty":"2","survival_proficiency":"2","survival_item_modifier":"","thievery_proficiency":"0","thievery_item_modifier":"","thievery_armor_penalty":"2","lores":"Setting Sun |+2 |2","melee_strikes":"Spiked Chain | [roll:1d20+6] Disarm, Finesse, Trip | [roll:1d8+2] | Slashing","ranged_strikes":"","speed":"25 ft","movement":"","language":"Goblin Speak, Common, Orcish, Gnollic","feats_freeform":"[b]Pilgrim's Token[\/b] You carry a small token of protection from a site holy to your faith, or you touched your religious symbol to a relic or altar at such a site. So long as this token is in your possession when you tie an adversary's initiative roll, you go first.[br][b]Shield Block[\/b][br][b]Emblazon Armament[\/b] Carefully etching a sacred image into a physical object, you steel yourself for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a weapon or shield. The symbol doesn\u2019t fade until 1 year has passed, but if you Emblazon an Armament, any symbol you previously emblazoned and any symbol already emblazoned on that item instantly disappears. The item becomes a religious symbol of your deity and can be used as a divine focus while emblazoned, and it gains another benefit determined by the type of item. This benefit applies only to followers of the deity the symbol represents.\r\nShield The shield gains a +1 status bonus to its Hardness. (This causes it to reduce more damage with the Shield Block reaction.)\r\nWeapon The wielder gains a +1 status bonus to damage rolls.[br]\r\n[b]Assured Identification[\/b]\r\n[b]Ancestral Paragon- Lavasoul[\/b] Magma Spike [roll:1d4+2| Piercing] and 1 Persistant Fire \r\n","ancestry_feats_and_ability":"","skill_feats":"","general_feats":"","class_feats_and_abilities":"","inventory":"[b]Adventurer's Pack[\/b] Caltrops (2 Sets) [br]\r\n[b]Breastplate[\/b][br]\r\n[b]Spiked Chain[\/b] (Emblazoned, Religious Symbol)[br]\r\n[b]Holy Water[\/b] 3 vails[br]\r\n[b]Coin[\/b] 9 GP, 2 SP[br]\r\n[b]Bulk[\/b] 5 \/7 encumbered\/ 12 Max","equipment":"","caster_ability":"WIS","tradition":"Divine","spell_attack_proficiency":"2","spell_save_proficiency":"2","spellbook":"[h4]Cantrips[\/h4][b]Detect Magic[\/b][br][b]Divine Lance[\/b] You unleash a beam of divine energy. [roll;1d4+4 |White, Blue, or  Black] (double damage on a critical hit). The spell gains the trait of the devotion you chose.[br][b]Light[\/b][br]\r\n[b]Read Aura[\/b][br][b]Shield[\/b][br]\r\n[h4]1st[\/h4][b]Harm[\/b]You channel [roll:1d8 |negative energy] to harm the living or heal the undead. [pf:1a] (somatic) The spell has a range of touch.[pf:2a] (somatic, verbal) The spell has a range of 30 feet. [pf:3a] (material, somatic, verbal) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.[br] [b]Heal[\/b]You channel [roll:1d8 |Positive energy] to heal the living or harm the undead. [pf:1a] (somatic) The spell has a range of touch.[pf:2a] (somatic, verbal) The spell has a range of 30 feet. [pf:3a] (material, somatic, verbal) You disperse Positive energy in a 30-foot emanation. This targets all living and undead creatures in the area.[br][b]Sleep[\/b][br][b]Magic Weapon[\/b]","focus_spells":"","focus_points":"","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"4","spells2":"","spell_slots_2":"","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","tags":"White,  Black, Red, Cleric, Ifrit, Human","isShared":"on","templateId":"4357","blockId":"1088264","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}