{"name":"Imp","level":"1","rarity":"","alignment":"Black","size":"Tiny","traits":"Baatetzu","type":"Fiend","imageid":"3674807","about":"Imps are infiltrators and corruptors who, despite their diminutive stature, are more than capable of subtly influencing a weak-willed individual into performing increasingly evil acts over time. An imp will often agree to serve a mortal and act docile and loyal in a long-term plot to damn its master\u2019s soul to Hell eventually. Imps are born directly from Hell itself, rather than from mortal souls, and thus they serve outside the usual diabolic hierarchy, granting them leeway to pursue their specialties. Despite standing a mere 2-feet tall, imps can be vicious combatants, flying out of reach and turning invisible to escape should the odds turn against them.\r\n\r\nRecall Knowledge - Fiend (Religion): DC 15\r\nUnspecific Lore: DC 13\r\nSpecific Lore: DC 10","perception":"[roll:1d20+7| +7] greater darkvision","languages":"Common, Infernal; telepathy (touch)","skills":"Acrobatics[roll:1d20+7|+7], Arcana [roll:1d20+6| +6], Deception [roll:1d20+7| +7], Religion [roll:1d20+5| +5]","str_mod":"-1","dex_mod":"+4","con_mod":"0","int_mod":"+1","wis_mod":"+2","cha_mod":"+2","items":"","ac":"17","st_fort":"+5","st_ref":"+9","st_will":"+7","st_notes":"","hp":"15","immunities":"Fire","weaknesses":"Green 3","resistances":"physical 3 (except silver), poison 5 ","speed":"20 feet, fly 30 feet","melee":"[pf:1a] [b]Stinger[\/b]: [roll:1d20+9| +9]\/[roll:1d20+5| +5]\/[roll:1d20+1|+1] agile, Black, finesse, magical [b]Damage[\/b]: [roll:1d4-1| Piercing] and [1d4| Black] damage plus Imp Venom[br]\r\n","ranged":"","abilities":"[pf:1a] [b]Change Shape[\/b](concentrate, divine, polymorph, transmutation)\r\n[ul][li][b]Boar[\/b] size Medium; scent (imprecise) 30 feet; Speed 40 feet; Melee tusk +9 (finesse), Damage [roll:1d10\u20131| piercing][\/li]\r\n[li][b]Giant Spider[\/b] size Medium; Speed 25 feet, climb 25 feet; Melee fangs +9 (finesse, poison), Damage [roll:1d6\u20131 |piercing] plus [1d4 |poison][\/li]\r\n[li][b]Rat[\/b] scent; Speed 20 feet; Melee jaws +9 (agile, finesse), Damage 1 piercing[\/li]\r\n[li][b]Raven[\/b] scent; Speed 10 feet, fly 40 feet; Melee beak +9 (finesse), Damage 1 piercing[\/li][\/ul]\r\n[pf:1a] [b]Diabolic Healing[\/b]   (concentrate, divine, healing, necromancy) Frequency once per round. Effect The imp regains [roll:1d6 |Hit Points.][br]\r\n[b]Imp Venom [\/b](poison) [b]Saving Throw DC[\/b] 16 Fortitude; [b]Maximum Duration[\/b] 6 rounds; [b]Stage 1[\/b] [roll:1d6 |Poison] and clumsy 1 (1 round); [b]Stage 2[\/b]  [roll:1d6 |Poison] damage, clumsy 1, and slowed 1 (1 round)[br]\r\n[pf:1a] [b]Diabolic Healing[\/b]   (concentrate, divine, healing, necromancy) [b]Frequency[\/b] once per round. Effect The imp regains [roll:1d6 |Hit Points.][br]\r\n[pf:1a][b]Infernal Temptation[\/b]  (divine, concentrate, enchantment, evil, fortune) [b]Frequency[\/b] once per day. [b]Effect[\/b] The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. The boon lasts for 1 hour once accepted. If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result.\r\n","spells":"[b]Divine Innate Spells[\/b] DC 17; [b]4th[\/b] read omens; [b]2nd[\/b] invisibility (at will, self only); [b]1st[\/b] charm, detect alignment (at will, good only); Constant (1st) detect magic","rituals":"","description":"","jsondata":"","tags":"Black, Devil, Fiend","isShared":"on","templateId":"5003","blockId":"1096163","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}