{"name":"Quasit","challenge_rating":"2","species":"Quasit","sub_species":"","size":"Tiny","type":"Outsider (Chaotic, Extraplanar, Evil)","hit_dice":"3d8 (27 hp)","speed":"20'; Fly 50' (perfect)","abilities":"Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10","special_qualities":"Alternate Form, DR 5\/cold iron or good, Darkvision 60', Fast Healing 2, Fire Resist 10, Immune to Poison, ","environment":"Infinite Layers of the Abyss","organization":"Solitary","treasure":"None","alignment":"CE","advancement":"4-6 HD (Tiny)","level_adjustment":"- (Improved Familiar)","skills":"Bluff +6, Diplomacy +2, Disguise +0 (+2 acting), Intimidate +2, Knowledge (the planes) +6, Perception +7, Spellcraft +6, Stealth +13,","feats":"Improved Initiative, Weapon Finesse","initiative":"+7","armor_class":"AT 4 (40) [+3 base, +2 size, +3 dex]; Flat-footed 4 (10)","base_attack":"+15%\/-30% [-1]","attack":"","full_attack":"2 Claws +40% [-1] (max Small, plus poison) - Bite +15% [-1] (max Small)","space_reach":"2 1\/2 ft.\/0 ft.","special_attacks":"Poison, Spell-like Abilities","saves":"Fort +3, Ref +6, Will +4","imageid":"","description":"Poison (Ex): Claw - Injury; Save Fortitude DC 13; Frequency 1\/round for 6 rounds; Effect 1d2 Dexterity; Cure 2 consecutive saves. The save DC is Constitution-based and includes a +2 racial bonus.\r\n\r\nSpell-like Abilities (Sp): At will - Detect Good, Detect Magic, Invisibility (self only); 1\/day - Cause Fear (as the spell, except that its area is a 30-foot radius from the quasit, save DC 11). Caster level 6th.\r\n\r\nAlternate Form (Su): A quasit can assume another form at will as a standard action. Each quasit can assume one or two forms from the following list: bat, Small or Medium monstrous centipede, toad, and wolf.","jsondata":"","tags":"chaotic, evil, extraplanar, outsider","isShared":"on","templateId":"4842","blockId":"1103306","world":"bca99ffd-a29d-4144-a17c-4e42b1fcd6b1","folder":"17241"}