{"name":"Mind Flayer (Illithid)","challenge_rating":"8","species":"Illithid","sub_species":"Mind Flayer","size":"Medium","type":"Aberration","hit_dice":"8d8+8 (105 hp)","speed":"30'","abilities":"Str 12, Dex 14, Con 12, Int 19, Wis 17, Cha 17","special_qualities":"Darkvision 60', SR 25, Telepathy 100'","environment":"Any underground","organization":"Solitary, pair, inquisition (3-5) or cult (3-5 plus 6-10 grimlocks)","treasure":"Double Standard","alignment":"LE","advancement":"By character class","level_adjustment":"+7","skills":"Bluff +11, Concentration +11, Diplomacy +7, Disguise +3 (+5 acting), Intimidate +9, Knowledge (any) +10, Perception +11, Sense Motive +7, Stealth +10","feats":"Combat Casting, Improved Initiative, Weapon Finesse","initiative":"+6","armor_class":"AT 4 (40) [+6 base, +2 dex]; Flat-footed 4 (0)","base_attack":"+30%\/+35% [+1]","attack":"","full_attack":"4 Tentacles +40% [+1] (max Medium)","space_reach":"5 ft.\/5 ft.","special_attacks":"Mind Blast, Psionics, Improved Grab, Extract","saves":"Fort +3, Ref +4, Will +9","imageid":"","description":"Mind Blast (Psi): This psionic attack is a cone 60 feet long. Anyone caught in this cone must succeed on a DC 17 Will save or be stunned for 3d4 rounds. Mind flayers often hunt using this power and then drag off one or two of their stunned victims to feed upon. The save DC is Charisma-based. This ability is the equivalent of a 4th level psionic power.\r\n\r\nPsionics (Psi):  At will - charm monster (DC 17), detect thoughts (DC 15), levitate, plane shift, suggestion (DC 16). Effective caster level 8th. The save DCs are Charisma-based.\r\n\r\nImproved Grab (Ex): To use this ability, a mind flayer must hit a Small, Medium, or Large creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent\u2019s head. A mind flayer can grab a Huge or larger creature, but only if it can somehow reach the foe\u2019s head. If a mind flayer begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the mind flayer gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent\u2019s turn.\r\n\r\nExtract (Ex):  A mind flayer that begins its turn with all four tentacles attached and that makes a successful grapple check automatically extracts the opponent\u2019s brain, instantly killing that creature. This power is useless against constructs, elementals, oozes, plants, and undead. It is not instantly fatal to foes with multiple heads, such as ettins and hydras.","jsondata":"","tags":"aberration","templateId":"4842","blockId":"1104234","world":"bca99ffd-a29d-4144-a17c-4e42b1fcd6b1","folder":"17241","isShared":"on"}