{"name":"Green-Eyed Priest","level":"4","rarity":"Uncommon","alignment":"Green","size":"Small","traits":"Humanoid, Gripilli","type":"Forester","imageid":"","about":"Belief is perhaps the strongest force in the universe, driving many to great heights. Combining their gifts of deception, a silver tongue, and an impeccable sense of timing, the Green-Eyed Priest can gain influence among the powerful, entice a follower to dispose of all their possessions, and make a believer out of a cynic.[br]\r\nRecall Knowledge - Humanoid (Society): DC 19[br]\r\nUnspecific Lore: DC 17[br]\r\nSpecific Lore: DC 14[br]","perception":"[roll:1d20+10 |+10] Low-Light Vision","languages":"Common, Upach","skills":"Acrobatics [roll:1d20+10 |+10], Athletics [roll:1d20+8 |+8] , Deception [roll:1d20+12 |+12],Performance [roll:1d20+12 |+12], Religion [roll:1d20+8 |+8], Society [roll:1d20+6 |+6]","str_mod":"+0","dex_mod":"+4","con_mod":"+3","int_mod":"+0","wis_mod":"+2","cha_mod":"+4","items":"wooden religious symbol, alchemical tools (used as \"blessed items\" to fool marks), backpack, cloak, collection of fake relics, hand crossbow (20 bolts),Hand Adze, studded leather armor\r\n\r\n\r\n","ac":"21","st_fort":"+11","st_ref":"+12","st_will":"+10","st_notes":"","hp":"51","immunities":"","weaknesses":"","resistances":"","speed":"25 feet","melee":"[pf:1a] [b] Hand Adze[\/b]: [roll:1d20+12 |+12] \/ [roll:1d20+7 |+7]  \/ [roll:1d20+2 |+2] (Agile, Forceful, Grippli, Sweep, Thrown 10 ft. ) \/ Damage: [roll:1d4+8 |Slashing] [br]\r\n\r\n\r\n\r\n \r\n\r\n","ranged":"[pf:1a] [b]hand crossbow[\/b]: [roll:1d20+12 |+12] \/ [roll:1d20+7 |+7]  \/ [roll:1d20+2 |+2] (range increment 60 feet, reload 1) \/ Damage: [roll:1d6+4 |Piercing] \r\n","abilities":"[pf:1a][b]Deceiver's Surprise [\/b] On the first round of combat, if the priest rolls Deception or Performance for initiative, creatures that haven't acted yet are flat-footed to the false priest.[br]\r\n[b]Gripilli Weapon Familiarity[\/b][br]\r\n[pf:1a][b]Fickle Prophecy [\/b]  (emotion, mental) The priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC. If successful, the target gains 1d8+4 temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first.[br]\r\n[b]Sneak Attack [\/b] The false priest deals an extra [roll:1d6 |precision damage] to flat-footed creatures. This increases to [roll:2d6 |2d6] against creatures flat-footed due to the priest's Feint or deceiver's surprise.[br]\r\n[pf:ra][b]Toxic Skin Reaction[\/b] [b]Frequency[\/b] once per hour [b]Trigger[\/b] A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. [b]Effect[\/b] You exude a deadly toxin. The triggering creature takes [roll:2d4 |poison damage] (basic Fortitude save  DC 20). [br]\r\n[pf:ra][b] The Jig Is Up[\/b] [b]Frequency[\/b] once per hour; [b]Trigger[\/b] The false priest critically fails a Deception or Performance check; Effect The false priest Strides.","spells":"","rituals":"","description":"","jsondata":"","tags":"Pathfinder 2E, Humanoid, Forester, Gripilli","isShared":"on","templateId":"5003","blockId":"1162267","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}