{"name":"Slime Ooze","level":"2","rarity":"","alignment":"N","size":"large","traits":"mindless, ooze, slime","type":"","imageid":"","about":"Slime oozes are created when the natural goo that makes up the Slime Kingdom coalesces into a being, propelled by pure instinct.","perception":"+5; motion sense 60 feet, no vision","languages":"","skills":"[b]Athletics[\/b] +7 (+9 to Grapple)","str_mod":"+5","dex_mod":"-5","con_mod":"+3","int_mod":"-5","wis_mod":"+1","cha_mod":"-5","items":"","ac":"9","st_fort":"+9","st_ref":"0","st_will":"+4","st_notes":"","hp":"90","immunities":"acid, critical hits, mental, precision, unconscious","weaknesses":"water 5","resistances":"","speed":"15 feet","melee":"pseudopod +10 [+5\/+0], [b]Damage[\/b] 1d6+3 acid plus paralysis","ranged":"","abilities":"[url:https:\/\/2e.aonprd.com\/MonsterAbilities.aspx?ID=14][b][u]Engulf[\/u][\/b][\/url] [pf:2a] DC 17, 2d6 acid, Escape DC 17, Rupture 7. A creature Engulfed by the slime ooze must also attempt a saving throw against paralysis.","spells":"","rituals":"","description":"[b]Motion Sense[\/b] A slime ooze can sense nearby motion through vibration and air movement.[br]\r\n[b]Paralysis[\/b] (incapacitation) A creature Engulfed by the ooze or hit by its attack is paralyzed unless it succeeds at a DC 18 Fortitude save. A victim can attempt a new save to recover at the end of each of its turns.[br]\r\n[b]Weak Acid[\/b] A slime ooze's acid damages only organic material\u2014not metal, stone, or other inorganic substances.","jsondata":"","tags":"","isShared":"on","templateId":"5003","blockId":"1162750","world":"d7fd16ea-1df3-4787-b82f-a0063cb93a55","folder":"19124"}