{"name":"Gorm The Giant","look":"Wild eye with a Tall and Might figure","dw_class":"Barbarian","level":"7","xp":"2","str":"18","dex":"13","con":"18","int":"9","wis":"13","cha":"9","damage":"D10 + D4","armor":"1","hp":"25","alignment":"Neutral\r\nTeach someone the ways of your people","moves":"Unencumbered, Unharmed\r\nSo long as you are below your Load and\r\nneither wear armor nor carry a shield,\r\ntake +1 armor.\r\n\r\nThe Upper Hand\r\nYou take +1 ongoing to last breath rolls.\r\nWhen you take your last breath, on a 7\u20139\r\nyou make an offer to Death in return for\r\nyour life. If Death accepts he will return\r\nyou to life. If not, you die.\r\n\r\nWhat Are You Waiting For?\r\nWhen you cry out a challenge to your\r\nenemies, roll+CON. \u2022On a 10+ they treat\r\nyou as the most obvious threat to be dealt\r\nwith and ignore your companions, take +2\r\ndamage ongoing against them. \u2022On a 7\u20139\r\nonly a few (the weakest or most foolhardy\r\namong them) fall prey to your taunting.\r\n\r\nHerculean Appetites\r\nOthers may content themselves with just a\r\ntaste of wine, or dominion over a servant or\r\ntwo, but you want more. Choose two\r\nappetites. While pursuing one of your\r\nappetites if you would roll for a move,\r\ninstead of rolling 2d6 you roll 1d6+1d8. If\r\nthe d6 is the higher die of the pair, the GM\r\nwill also introduce a complication or\r\ndanger that comes about due to your\r\nheedless pursuits\r\n\r\nRiches & Property\r\nFame & glory\r\n\r\nMusclebound\r\nWhile you wield a weapon it gains the\r\nforceful and messy tags.\r\n\r\nGorm Negociates through strength.  Use strength score when interrogating.\r\n\r\n[b]What is Best in Life:[\/b] At the end of a session, if during this session you have crushed your enemies, seen them driven before you, or have heard the lamentations of their kinfolk mark XP.\r\n\r\n[b]Eye For Weakness:[\/b] When you [i]Descern Realities[\/i] add [u]\"What here is weak or vulnerable?\"[\/u] to the list of questions you can ask.\r\n\r\n[b]On The Move:[\/b] When you [i]\"defy a danger caused by movement\"[\/i] [u](maybe falling off a narrow bridge or rushing past an armed guard)[\/u]\r\n\r\n[b]A Good Day To Die:[\/b] As Long as you have less than your CON in current HP (or 1, wichever is higher take +1 ongoing\r\n\r\n[b]Merciless[\/b] When you deal damage deal +1d4","race":"Human\r\nClan of the Bear","bonds":"Oran is her own woman but may need Saving\r\n\r\nArthan is passionite and Gorm does not understand him\r\n\r\nGarret shares my hunger for\r\nglory; the earth will tremble at our passing!\r\n\r\nZed way are strang and confusing\r\n\r\nNadmus ways are streang and confusing","gear":"Dungeon Rations\r\nDagger\r\nMeddlion from the war\r\nTwo Handed Sword + 1 to damage and ignores +1 of armor\r\nAdventuring Gear","tags":"Outsider","isShared":"on","templateId":"41","blockId":"1265388","world":""}