{"name":"Chill Touch","level":"0-level (Cantrip)","school":"Necromancy","classes":"Sorcerer, Warlock, Wizard","castingtime":"1 action","range":"120ft","duration":"1 round","components":"V, S","materials":"","description":"You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes [roll:1d8] necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.\r\n[br][br]\r\nIf you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.","higherlevels":"This spell's damage increases by 1d8 when you reach 5th level [roll:2d8], 11th level [roll:3d8], and 17th level [roll:4d8].","source":"","tabledata":"","tags":"Spell,Sorcerer,Warlock,Wizard,Cantrip","templateId":"19","blockId":"127919","isShared":"1"}