{"name":"Sleet Storm","level":"3-level","school":"Conjuration","classes":"Druid, Sorcerer, Wizard","castingtime":"1 action","range":"150ft","duration":"Concentration, up to a minute","components":"V, S, M","materials":"A pinch of dust and a few drops of water","concentration":"1","description":"Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.\r\n\r\n[br]The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.\r\n\r\n[br]If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.","higherlevels":"","source":"","tabledata":"","tags":"Spell,Druid,Sorcerer,Wizard,3rd Level","templateId":"19","blockId":"128034","isShared":"1"}