{"name":"Aldar","level":"4","xp":"","class":"Ranger","race":"Halfling: When you make camp in the wilderness, you don\u2019t need to consume a ration.","alignment":"","imageid":"","look":"","bonds":"[ul]\r\n[li]Terse: force me to articulate what I\u2019m thinking in front of strangers.\u00a0[\/li]\r\n[li]Superstitious: persuade me to confront my overarching beliefs.[\/li]\r\n[li]Self-sufficient: convince me to ask for help from someone else.[\/li]\r\n[\/ul]\r\n","strength":"14","dexterity":"17","constitution":"13","intelligence":"9","wisdom":"16","charisma":"8","armor":"1","hitpoints_curr":"","hitpoints_max":"21","damage":"D8","move_name_01":"Hunt and Track","move_details_01":"When you follow a trail of clues left behind by passing creatures, roll+WIS.\r\n\r\n\u2022 On a 7+, you follow the creature\u2019s trail until there\u2019s a significant change in its direction or mode of travel.\r\n\r\n\u2022 On a 10+, you also choose 1:\r\n  \u2022Gain a useful bit of information about your quarry, the GM will tell you what\r\n  \u2022Determine what caused the trail to end","move_name_02":"Called Shot","move_details_02":"When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.\r\n\r\n\u2022Head\r\n  \u2022 10+: As 7\u20139, plus your damage\r\n  \u2022 7-9: They do nothing but stand and drool for a few moments.\r\n\r\n\u2022Arms\r\n  \u2022 10+: As 7-9, plus your damage\r\n  \u2022 7-9: They drop anything they\u2019re holding.\r\n    \r\n\u2022Legs\r\n  \u2022 10+: As 7-9, plus your damage\r\n  \u2022 7-9: They\u2019re hobbled and slow moving.","move_name_03":"Animal Companion","move_details_03":"You have a supernatural connection with a loyal animal. You can\u2019t talk to it per se but it always acts as you wish it to. Name your animal companion and choose a species:\r\n\r\nBadger (Stump)\r\n\r\nChoose a base:\r\nFerocity +1, Cunning +2, 1 Armor, Instinct +1\r\n\r\nChoose as many strengths as its ferocity:\r\nFerocious\r\n\r\nYour animal companion is trained to fight humanoids. Choose as many additional trainings as its cunning:\r\nGuard, fight monsters\r\n\r\nChoose as many weaknesses as its instinct:\r\nStubborn","move_name_04":"Command","move_details_04":"When you work with your animal companion on something it\u2019s trained in\r\n\r\n    and you attack the same target, add its ferocity to your damage\r\n    and you track, add its cunning to your roll\r\n    and you take damage, add its armor to your armor\r\n    and you discern realities, add its cunning to your roll\r\n    and you parley, add its cunning to your roll\r\n    and someone interferes with you, add its instinct to their roll","move_name_05":"Familiar Prey","move_details_05":"When you spout lore about a monster you use WIS instead of INT.","move_name_06":"Camouflage","move_details_06":"When you keep still in natural surroundings, enemies never spot you until you make a movement.","move_name_07":"Blot Out the Sun","move_details_07":"When you volley you may spend extra ammo before rolling. For each point of ammo spent you may choose an extra target. Roll once and apply damage to all targets.","move_name_08":"","move_details_08":"","move_name_09":"","move_details_09":"","move_name_10":"","move_details_10":"","move_name_11":"","move_details_11":"","move_name_12":"","move_details_12":"","move_name_13":"","move_details_13":"","move_name_14":"","move_details_14":"","move_name_15":"","move_details_15":"","move_name_16":"","move_details_16":"","move_name_17":"","move_details_17":"","move_name_18":"","move_details_18":"","move_name_19":"","move_details_19":"","move_name_20":"","move_details_20":"","move_name_21":"","move_details_21":"","move_name_22":"","move_details_22":"","move_name_23":"","move_details_23":"","move_name_24":"","move_details_24":"","move_name_25":"","move_details_25":"","move_name_26":"","move_details_26":"","move_name_27":"","move_details_27":"","move_name_28":"","move_details_28":"","move_name_29":"","move_details_29":"","move_name_30":"","move_details_30":"","coin":"44","gear_count_01":"5","gear_name_01":"Rations","gear_weight_01":"1","gear_count_02":"","gear_name_02":"Leather armor (1 armor)","gear_weight_02":"1","gear_count_03":"","gear_name_03":"Hunter\u2019s bow (near, far)","gear_weight_03":"1","gear_count_04":"","gear_name_04":"Spear (reach)","gear_weight_04":"1","gear_count_05":"8","gear_name_05":"Arrows","gear_weight_05":"2","gear_count_06":"","gear_name_06":"Adventuring gear ","gear_weight_06":"1","gear_count_07":"1","gear_name_07":"Torch","gear_weight_07":"1","gear_count_08":"","gear_name_08":"Hagstone","gear_weight_08":"","gear_count_09":"","gear_name_09":"","gear_weight_09":"","gear_count_10":"","gear_name_10":"","gear_weight_10":"","gear_count_11":"","gear_name_11":"","gear_weight_11":"","gear_count_12":"","gear_name_12":"","gear_weight_12":"","gear_count_13":"","gear_name_13":"","gear_weight_13":"","gear_count_14":"","gear_name_14":"","gear_weight_14":"","gear_count_15":"","gear_name_15":"","gear_weight_15":"","gear_count_16":"","gear_name_16":"","gear_weight_16":"","gear_count_17":"","gear_name_17":"","gear_weight_17":"","gear_count_18":"","gear_name_18":"","gear_weight_18":"","gear_count_19":"","gear_name_19":"","gear_weight_19":"","gear_count_20":"","gear_name_20":"","gear_weight_20":"","gear_count_21":"","gear_name_21":"","gear_weight_21":"","gear_count_22":"","gear_name_22":"","gear_weight_22":"","gear_count_23":"","gear_name_23":"","gear_weight_23":"","gear_count_24":"","gear_name_24":"","gear_weight_24":"","gear_count_25":"","gear_name_25":"","gear_weight_25":"","gear_count_26":"","gear_name_26":"","gear_weight_26":"","gear_count_27":"","gear_name_27":"","gear_weight_27":"","gear_count_28":"","gear_name_28":"","gear_weight_28":"","gear_count_29":"","gear_name_29":"","gear_weight_29":"","gear_count_30":"","gear_name_30":"","gear_weight_30":"","notes":"","tags":"player","isShared":"on","templateId":"11814","blockId":"1293196","world":"4b0e775d-7fb1-411a-ae1a-209c6a3001d5","folder":"22891"}