{"name":"Cause Fear","school":"Necromancy [Fear, Mind-Affecting]","level":"Bard 1, Cleric 1, Sorcerer 1, Wizard 1, Dread Necromancer 1, Adept 1, Disciple of Thrym 1, Vigilante 1, Duskblade 1, Death Delver 1, Sha'ir 1, Death Master 1, Jester 1, Death 1, Blackwater 1, Abyss 1, Orc 1,","component_v":"1","component_s":"1","component_m":"0","component_f":"0","component_df":"0","xp_cost":"","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One living creature with 5 or fewer HD","duration":"1d4 rounds or 1 round; see text","saving_throw":"Will partial","spell_resistance":"Yes","description":"The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more Hit Dice are immune to this effect.\r\n\r\nCause fear counters and dispels remove fear.","jsondata":"","tags":"","templateId":"4833","blockId":"1354012","world":"ceefbea4-4979-4620-9336-f87037beb5f1","folder":"24884","isShared":"on"}