{"name":"Dwarves","overview":"[p]The @[Dwarves](species:fdffb1e3-a8b4-4a29-8620-d6fd9b7a38b4) were the first of the seven races created on Aellorah and emerged in @[Reshyk](location:2c77039f-2728-4708-8cb9-3ccd532e930a) in what is known as the @[Age of the Founders](article:337ec936-7cb6-4172-a7fa-71d187099578). The goddess @[Aellor](person:f2b10311-c9e6-4b46-800d-fb26078ef290) introduced them to the world, teaching them seven basic spells that her and the other @[Seven Sisters](organization:61758995-0918-429c-ad98-caed6bc9b599) agreed upon that mortals should have access to. The Dwarves are responsible for the development of Runetech, a fantastic development that far exceeds other races\u2019 understanding of traditional magic. Allowing them to bypass normal restrictions on the amount of @[Flow](law:868f7a29-22ba-4032-9df8-72c2135df2e3) that they could direct in a given time thanks to the @[Flow Lock](law:32d088af-7a68-4342-b597-c764ccc67e1f), it ushered them into a new age that made them the most powerful force in Aellorah.[\/p]\r\n[p]Dwarves get great satisfaction out of creating things, especially forging metal. They are unsurpassed in their understanding of metallurgy. Magic is the greatest happiness in many Dwarves\u2019 lives. Many believe their magical supremacy comes from the head start they got ahead of everyone else, but that is simply not true. The other races simply do not understand magic with the depth that the Dwarves do.[\/p]\r\n[p]For many years during @[The Restoration](article:b16d53f5-a94f-469b-a633-5ec01ad4fdc7) and @[Age of Extermination](article:28c9c2e5-aa62-42a7-a9dc-6edcf4dd51bf) periods, the Dwarves lived as isolationists, placing a ban on travel into [i]Reshyk[\/i], allowing travel only into the trade city of @[Greentide](settlement:5ecba2e0-7924-4627-aca9-ccad899402e8), to preserve the security of their @[Runetech](technology:d329bbc3-e87f-47f3-a841-dd8896087b3d). They have slowly begun to lift these restrictions after the awakening of the @[Forgeborn](species:f8aa5ab7-6c27-48fa-8705-4a60175d853b) and [b]King Rangrim\u2019s[\/b] liberation from the corrupting influence of @[Maven](person:f5021f81-05da-40bd-a1c9-47dcc00d6628), realizing that though [i]Runetech[\/i] was dangerous if the whole world had access to it, their extreme isolation was not only harming their culture, but breeding a culture of outsiders who would go to extreme lengths to discover their secrets, despite promise of death to those who sought them.[\/p]\r\n[p]The Dwarves inherited the divine domains of [i]Magic[\/i] and [i]Forge[\/i] from [b]Aellor[\/b], as well as one other according to their subrace.[\/p]","image_id":"6878409","ability_score_increase":"Your Constitution score increases by 2.","age":"Dwarves mature rather slowly due to their long lifespans, reaching adulthood by 50, and generally live to be about 750 to 800 years old.","alignment":"","size":"Medium","speed":"Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.","languages":"You can speak, read, and write Dwarvish and Myrian.","parent_race":"","sub_races":"1377079, 1439452, 1439453","race_features":"[h2]Flow Sensitive[\/h2]\r\n[p]You have an innate connection to magic that allows you to sense [i]Flow[\/i] all around you, as if it were something you could smell or taste. You have proficiency in [i]Arcana[\/i]. Additionally, you can innately sense charged [i]Flow[\/i] within 30 ft. of you. You are always aware of magical effects within range, and as an action, you can focus to determine the distance of nearby magical effects from you. You cannot determine their direction or effects, however.[\/p]\r\n[h2]Thick Skin[\/h2]\r\n[p]Your skin naturally resists flame, giving you fire resistance, due to your innate affinity for smelting and forging. You also seem to prefer colder environments and can survive in temperatures as low as 0\u00b0F without protection.[\/p]\r\n[h2]Darkvision[\/h2]\r\n[p]Many Dwarves live underground or spend much time underground and are accustomed to living in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.[\/p]\r\n[h2]Flow Purity[\/h2]\r\n[p]You are immune to Flowborne diseases.[\/p]","description":"","source":"The Traveler's Guide to Aellorah","jsondata":"","tags":"","isShared":"on","templateId":"5520","blockId":"1377060","world":"189ae5c1-d5be-4e4f-8d2a-68eb459f5e08","folder":"2b09bb1f-a37b-11f0-b3cc-1224bc67b5c8"}