{"name":"Grig","challenge_rating":"1","species":"Tiny Fey","sub_species":"Fey","size":"Tiny","type":"Fey","hit_dice":"1d6+1 (7hp)","speed":"20 ft. (4 squares), fly 40 ft. (poor)","abilities":"Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14","special_qualities":"Damage reduction 5\/cold iron, low-light vision, spell resistance 17","environment":"Temperate forests","organization":"Gang (2-4), band (6-11), or tribe (20-80)","treasure":"No coins; 50% goods; 50% items","alignment":"Always neutral good","advancement":"1-3 HD (Tiny)","level_adjustment":"+3","skills":"Craft (any one) +4, Escape Artist +8, Hide +18, Jump +3, Listen +3, Move Silently +10*, Perform (string instruments) +6, Search +2, Spot +3","feats":"DodgeB, Stealthy, Weapon FinesseB","initiative":"+4","armor_class":"18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16","base_attack":"+0\/-11","attack":"Short sword +6 melee (1d3-3\/19-20) or longbow +6 ranged (1d4-3\/\u00d73)","full_attack":"Short sword +6 melee (1d3-3\/19-20) or longbow +6 ranged (1d4-3\/\u00d73)","space_reach":"2\u00bd ft.\/0 ft.","special_attacks":"Spell-like abilities, fiddle","saves":"Fort +1, Ref +6, Will +3","imageid":"","description":"Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1\u00bd feet tall and weighs about 1 pound.\r\n\r\nGrigs speak Sylvan. Some also speak Common.\r\n\r\nCombat\r\nGrigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.\r\n\r\nSpell-Like Abilities\r\n3\/day\u2014disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). Caster level 9th. The save DCs are Charisma-based.\r\n\r\nFiddle (Su)\r\nOne grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. The save DC is Charisma-based.\r\n\r\nSkills\r\nGrigs have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.","jsondata":"","tags":"","templateId":"4842","blockId":"1388403","world":"ceefbea4-4979-4620-9336-f87037beb5f1","folder":"","isShared":"on"}