{"name":"Heal","school":"Conjuration (Healing)","level":"Clr 6, Drd 7, Healing 6","component_v":"1","component_s":"1","component_m":"0","component_f":"0","component_df":"0","xp_cost":"","casting_time":"1 standard action","range":"Touch","target":"Creature touched","duration":" Instantaneous","saving_throw":"Will negates (harmless)","spell_resistance":"Yes (harmless)","description":" Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.\r\n\r\nHeal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.\r\n\r\nIf used against an undead creature, heal instead acts like harm. ","jsondata":"","tags":" D&D 3.5e, d20 SRD, Spell, Divine, Conjuration, 6th Level","templateId":"4833","blockId":"1403470","world":"81a2343d-b71e-4be1-8b90-a629519d0ed1","folder":"26405","isShared":"on"}