{"name":"Smite","type":"Class Feature","description":": Once per day, a paladin may attempt to smite \r\nevil with one normal melee attack. She adds her Charisma bonus (if \r\nany) to her attack roll and deals 1 extra point of damage per paladin \r\nlevel. For example, a 13th-level paladin armed with a longsword \r\nwould deal 1d8+13 points of damage, plus any additional bonuses for \r\nhigh Strength or magical affects that would normally apply. If the \r\npaladin accidentally smites a creature that is not evil, the smite has \r\nno effect, but the ability is still used up for that day. \r\nAt 5th level, and at every five levels thereafter, the paladin may \r\nsmite evil one additional time per day, as indicated on Table 3\u201312: \r\nThe Paladin, to a maximum of five times per day at 20th level.","prerequisite":"","normal":"1 time per day\r\n","benefit":"+Chr to attack\r\n+1 damage per paladin lvl","special":"","jsondata":"","tags":"","templateId":"4835","blockId":"1412053","world":"5bf08c12-7ea3-4425-8d54-30b78ed64460","folder":"27290","isShared":"on"}