{"name":"Detect Magic","school":"Divination","level":"Brd 0, Clr 0, Drd 0, Sor\/Wiz 0","component_v":"1","component_s":"1","component_m":"0","component_f":"0","component_df":"0","xp_cost":"","casting_time":"1 standard action","range":"60 ft.","target":"Cone-shaped emanation","duration":"Concentration, up to 1 min.\/level (D)","saving_throw":"None","spell_resistance":"No","description":"You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject.\r\n\r\n1st Round\r\nPresence or absence of magical auras.\r\n\r\n2nd Round\r\nNumber of different magical auras and the power of the most potent aura.\r\n\r\n3rd Round\r\nThe strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)\r\n\r\nMagical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.\r\n\r\nAura Strength\r\nAn aura\u2019s power depends on a spell\u2019s functioning spell level or an item\u2019s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.\r\n\r\nSpell or Object\tAura Power\r\nFaint\tModerate\tStrong\tOverwhelming\r\nFunctioning spell (spell level)\t3rd or lower\t4th-6th\t7th-9th\t10th+ (deity-level)\r\nMagic item (caster level)\t5th or lower\t6th-11th\t12th-20th\t21st+ (artifact)\r\nLingering Aura\r\nA magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power:\r\n\r\nOriginal Strength\tDuration of Lingering Aura\r\nFaint\t1d6 rounds\r\nModerate\t1d6 minutes\r\nStrong\t1d6\u00d710 minutes\r\nOverwhelming\t1d6 days\r\nOutsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers.\r\n\r\nEach round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.\r\n\r\nDetect magic can be made permanent with a permanency spell.\r\n\r\n","jsondata":"","tags":"","isShared":"on","templateId":"4833","blockId":"1423095","world":"ceefbea4-4979-4620-9336-f87037beb5f1","folder":"null"}