{"name":"Continual Flame","school":"Evocation (Light)","level":"Clr 3, Sor\/Wiz 2","component_v":"1","component_s":"1","component_m":"1","component_f":"0","component_df":"0","xp_cost":"","casting_time":"1 standard action","range":"Touch","target":"Object touched, Magical, heatless flame","duration":"Permanent","saving_throw":"None","spell_resistance":"No","description":"A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn\u2019t use oxygen. A continual flame can be covered and hidden but not smothered or quenched.\r\n\r\nLight spells counter and dispel darkness spells of an equal or lower level.\r\nMaterial Component\r\n\r\nYou sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame. ","jsondata":"","tags":"D&D 3.5e, d20 SRD, Spell, Arcane, Divine, Evocation, 2nd Level, 3rd Level","templateId":"4833","blockId":"1457757","world":"81a2343d-b71e-4be1-8b90-a629519d0ed1","folder":"26405","isShared":"on"}