{"name":"Mending","school":"Transmutation","level":"Brd 0, Clr 0, Drd 0, Sor\/Wiz 0","component_v":"1","component_s":"1","component_m":"0","component_f":"0","component_df":"0","xp_cost":"","casting_time":"1 standard action","range":"10 ft.","target":"One object of up to 1 lb.","duration":"Instantaneous","saving_throw":"Will negates (harmless, object)","spell_resistance":"Yes (harmless, object)","description":"Mending repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell). It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists.\r\n\r\nCeramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item\u2019s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs).","jsondata":"","tags":"D&D 3.5e, d20 SRD, Spell, Arcane, Divine, Transmutation, Cantrip","templateId":"4833","blockId":"1457793","world":"81a2343d-b71e-4be1-8b90-a629519d0ed1","folder":"26405","isShared":"on"}