{"name":"Antimagic Ray","school":"Abjuration","level":"Sorcerer 7, Wizard 7","component_v":"1","component_s":"1","component_m":"1","component_f":"0","component_df":"0","xp_cost":"","casting_time":"1 standard action","range":"Close (25 ft. + 5 ft.\/2 levels)","target":"One creature or object","duration":"1 round\/level","saving_throw":"Will negates (object)","spell_resistance":"Yes (object)","description":"An invisible ray projects from your fingers.\r\nYou must succeed on a ranged touch attack with the ray to strike a target.\r\nThe target, if struck, functions as if it were inside an antimagic field.\r\nIf this spell is used against a creature, the target can't cast spells or can't use supernatural or spell-like abilities, nor do such abilities have any effect on the creature.\r\nHowever, the creature can still use spell completion items (such as scrolls) or spell trigger items (such as wands), even though it can't cast the spells required.\r\nIf this spell is used against an object, that object's magical powers are suppressed\u2014including any spells previously cast and currently in effect on the item, as well as any spells or magical effects targeted on the object during the antimagic ray's duration.\r\nRemember that an object struck by the ray only receives a saving throw if it is attended or if it is a magic item.\r\nAn unattended item, even if currently under the effect of a spell (such as a torch with continual flame cast upon it), receives no save.\r\nThe spell doesn't affect any objects other than the target itself, even if those objects are worn, carried by, or in contact with the target.\r\nFor instance, if a creature is the target, its equipment remains unaffected.\r\nMaterial Component: A pinch of iron filings mixed with ruby dust worth 100 gp.","jsondata":"","tags":"D&D 3.5e, d20 SRD, Spell, Arcane, Abjuration, 7th Level","templateId":"4833","blockId":"1461119","world":"81a2343d-b71e-4be1-8b90-a629519d0ed1","folder":"26405","isShared":"on"}