{"name":"Impaired Vision","prerequisites":"","description":"Due to injury, illness, or incident of birth, you are\r\nunable to see as others can. Instead, you rely on a\r\nhighly trained sense of hearing, and on aids like\r\nwhite canes to navigate. Your actual condition might\r\nrange from total blindness to varying types of low\r\nvision, which grants you the following traits:\r\n[ul]\r\n[li]You have the blinded condition. However, attack\u00a0rolls do not have advantage against you due to\u00a0this condition.[\/li]\r\n[li]You have blindsight with a range of 10 feet.\u00a0Within that range, you can effectively see\u00a0anything that isn\u2019t behind total cover. Moreover,\u00a0you can see an invisible creature within that\u00a0range, unless the creature successfully hides from\u00a0you.[\/li]\r\n[li]You can cast spells that require you to see a target\u00a0or area, provided that the target or part of the\u00a0area is within 30 feet, you have a direct line of\u00a0sight to the target or area, and you can hear the\u00a0target if it is a creature. If the target or area is\u00a0further than 30 feet from you, you can make an\u00a0ability check using your spellcasting ability. The\u00a0DC equals 10 + the spell\u2019s level. On a successful\u00a0check, you cast the spell normally. On a failure,\u00a0the spell fails and has no effect.[\/li]\r\n[li]You are immune to spells and effects, such as a\u00a0medusa\u2019s Petrifying Gaze, that require you to see.[\/li]\r\n[\/ul]\r\nIf your visual impairment is ever remedied, such as\u00a0through the use of a regenerate spell, you lose the\u00a0benefits of this feat. The GM should discuss with\u00a0you whether or not removing your impairment\u00a0is appropriate for your character\u2014it is always a\u00a0possibility, but never a requirement.","tabledata":"","tags":"Starter Feat","isShared":"on","templateId":"20","blockId":"1489440","world":"ce321e87-8541-44a1-9d42-cfcd0ba589c3","folder":"21548"}