{"name":"Circle of the Moon","overview":"","hitdice":"d8","hitpointsfirstlevel":"See [blocklink:137926]","hitpointsathigherlevels":"See [blocklink:137926]","armorproficiencies":"See [blocklink:137926]","weaponproficiences":"See [blocklink:137926]","tools":"See [blocklink:137926]","savingthrows":"See [blocklink:137926]","skills":"See [blocklink:137926]","equipment":"","spellcasting":"","features":"","subclasses":"[h2]Combat Wild Shape[\/h2]\r\nWhen you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.\r\n\r\nAdditionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended. \r\n\r\n[h2]Circle Forms[\/h2]\r\nStarting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1, but must abide by the other limitations there.\r\n\r\nStarting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.\r\n\r\n[h2]Primal Strike[\/h2]\r\nStarting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\n[h2]Elemental Wild Shape[\/h2]\r\nAt 10th level, you can expend two uses of Wild Shape at the same time to transform into an air elemental, an earth elemental, a fire elemental, or a water elemental.\r\n\r\n[h2]Thousand Forms[\/h2]\r\nBy 14th level, you can cast the Alter Self spell at will. \r\n","tabledata":"","tags":"Talonz, Subclass, Character Creation","templateId":"25","blockId":"151925","isShared":"1"}