{"name":"Darkness","school":"Evocation [Darkness]","level":"Brd 2, Clr 2, Sor\/Wiz 2","component_v":"1","component_s":"0","component_m":"1","component_f":"0","component_df":"1","xp_cost":"","casting_time":"1 standard action","range":"Touch","target":"Object touched","duration":"10 min.\/level (D)","saving_throw":"None","spell_resistance":"No","description":" This spell causes an object to radiate shadowy illumination out to a 20-foot radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness.\r\n\r\nNormal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area, as are light spells of lower level. Higher level light spells are not affected by darkness.\r\n\r\nIf darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell\u2019s effect is blocked until the covering is removed.\r\n\r\nDarkness counters or dispels any light spell of equal or lower spell level.\r\n\r\nArcane Material Component:\r\nA bit of bat fur and either a drop of pitch or a piece of coal. ","jsondata":"","tags":"D&D 3.5e, d20 SRD, 2nd Level, Spell, Arcane, Divine","isShared":"on","templateId":"4833","blockId":"1527931","world":"79009e80-e3f9-4ac5-a2ad-513353999616","folder":"11338"}