{"name":"Alarm","spell_level":"1-level","casting_time":"1 minute","range":"30 ft. (20 ft. cube)","components":"V, S, M","materials":"a bell and silver wire","duration":"8 hours","school":"Abjuration","attack":"","effect":"Detection","higher_levels":"","classes":"Artificer, Ranger, Wizard, Oath of the Watchers, Clockwork Sorcery","ritual":"1","spell_description":"[p]You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won\u2019t set off the alarm. You also choose whether the alarm is audible or mental:[\/p]\r\n[p]A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.[\/p]\r\n[p]An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.[\/p]\r\n[p][\/p]\r\n","source":"Basic Rules (2014) - Modified","tags":"Artificer, Ranger, Wizard, Oath of the Watchers, Clockwork Sorcery, Detection, Ritual, Level 1","isShared":"on","templateId":"3000","blockId":"1532863","world":"e7012dcd-0089-4ef4-9d1d-868369b23ddb","folder":"36977"}