{"name":"Lovesick","spell_level":"4-level","casting_time":"1 action","range":"90ft.","components":"Verbal, Somatic, Material","materials":"a handful of red rose petals","duration":"Concentration, 1 minute","school":"Enchantment","attack":"WIS Save","effect":"Control","higher_levels":"When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.","classes":"Bard, Cleric, Sorcerer, Warlock, Wizard","spell_description":"This spell causes creatures to behave unpredictably, as they randomly experience the full gamut of emotions of someone who has fallen head over heels in love. Each creature in a 10-foot-radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. \r\n\r\nAn affected target can\u2019t take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.\r\n[table]\r\n[tr][th]d10[\/th][th]Actions[\/th]\r\n[\/tr]\r\n[tr][td]1-3[\/td][td]The creature spends its turn moping like a lovelorn teenager; it doesn't move or take actions.[\/td]\r\n[\/tr]\r\n[tr][td]4-5[\/td][td]The creature bursts into tears, takes the Dash action, and uses all of its movement to run off in a random direction. To determine the direction, roll a d8 and assign a direction to each die face.[\/td]\r\n[\/tr]\r\n[tr][td]6[\/td][td]The creature uses its action to remove one item of clothing or piece of armor. Each round spent removing pieces of armor reduces its AC by 1.[\/td]\r\n[\/tr]\r\n[tr][td]7-8[\/td][td]The creature drops anything it is holding in its hands and passionately embraces a randomly determined creature. Treat this as a grapple attempt which uses the Attack action.[\/td]\r\n[\/tr]\r\n[tr][td]9[\/td][td]The creature flies into a jealous rage and uses its action to make a melee attack against a randomly determined creature.[\/td]\r\n[\/tr]\r\n[tr][td]10[\/td][td]The creature can act and move normally.[\/td]\r\n[\/tr]\r\n[\/table]\r\nAt the end of each of its turns, an affected target can make a Wisdom saving throw, ending the effect on itself on a successful save.","source":"Deep Magic Volume 1","tags":"","isShared":"on","templateId":"3000","blockId":"1553021","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951"}