{"name":"Unruly Item","spell_level":"1-level","casting_time":"1 action","range":"30ft","components":"Verbal, Somatic","materials":"","duration":"Concentration, 1 minute","school":"Transmutation","attack":"DEX Save","effect":"Control","higher_levels":"","classes":"Bard, Sorcerer, Wizard with Chaos Specialization","spell_description":"You animate an object in the possession of a creature within range, giving the object limited movement and a compulsion to thwart its possessor. The effect of the spell varies depending on the kind of object you affect.\u00a0\r\n\r\n[b]Weapon[\/b]: A weapon being wielded by a creature fights and twists, trying to free itself from the creature\u2019s grasp.The creature must make a Dexterity saving throw. On a failed save, the creature has disadvantage on any attacks it makes in that round with the weapon. On a save that fails by 5 or more, the creature drops the weapon.\u00a0\r\n\r\n[b]Armor[\/b]: The creature\u2019s armor shifts and moves, becoming noisy and uncomfortable. If the armor does not normally impart disadvantage on Dexterity (Stealth) checks, it does so while this spell is in effect. The creature wearing it must succeed on a Dexterity saving throw or take a 10-foot penalty to its speed and be unable to use the Dash action.\u00a0\r\n\r\n[b]Other Items[\/b]: The effects on other carried items can vary at the GM\u2019s discretion. A potion might behave as a weapon, trying not to be drunk, falling to the ground and becoming ruined if the Dexterity save is failed by 5 or more. A backpack might try to empty itself, disgorging a random item each round on a failed save. ","source":"Deep Magic Volume 1","tags":"","templateId":"3000","blockId":"1555139","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}