{"name":"Shadow Tendrils","spell_level":"3-level","casting_time":"1 action","range":"30ft.","components":"Verbal, Somatic","materials":"","duration":"Concentration, 1 minute","school":"Necromancy","attack":"DEX Save","effect":"Cold","higher_levels":"","classes":"Sorcerer, Warlock, Wizard with Shadow Specialization","spell_description":"Writhing ribbons of quasi-real darkness extend from your hand. As an action, you can make a melee spell attack with the tendrils against any creature within range. On a hit, the target takes 2d8 cold damage and must succeed at a Dexterity saving throw or be [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip]. \r\n\r\nA creature that starts its turn [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] by the shadow tendrils takes the cold damage again. It can take an action to make a Dexterity check against your spell save DC to free itself. \r\n\r\nOn your turn, as a bonus action, you can drag a creature [tooltip:While you have the Restrained condition, you experience the following effects: Speed 0 (Your Speed is 0 and can\u2019t increase.), Attacks Affected (Attack rolls against you have Advantage, and your attack rolls have Disadvantage.), Saving Throws Affected (You have Disadvantage on Dexterity saving throws.)]restrained[\/tooltip] by the shadow tendrils up to 15 feet closer to you. \r\n\r\nThe tendrils have AC 13 and 12 hit points. They are immune to bludgeoning damage and to piercing and slashing damage from nonmagical weapons. They are vulnerable to radiant damage. If the tendrils are destroyed by damage but the spell is still in effect, you can re-form them on your turn as a bonus action.","source":"Deep Magic","tags":"","templateId":"3000","blockId":"1560535","world":"f23bfee1-fef1-458a-9e5d-7b8dc747c3db","folder":"37951","isShared":"on"}