{"name":"Squirrel Swarm","level":"1","rarity":"","alignment":"N","size":"large","traits":"animal, swarm","type":"creature","imageid":"","about":"Descending with a shriek, a swarm of squirrels is a menace to foes, crawling in and out of pockets and clothing, biting and scratching as it goes. Though squirrels are usually independent, they might form into swarms when cornered or if a predator creates enough of a recurring threat that the little creatures need to gang up.\r\n\r\n[b]Recall Knowledge - Animal (Nature)[\/b] DC 15[br]\r\n[b]Unspecific Lore[\/b] DC 13[br]\r\n[b]Specific Lore[\/b] DC 10[br]","perception":"+6; [tooltip:The monster can see in dim light as though it were bright light, so it ignores the concealed condition due to dim light.]low-light vision[\/tooltip], [tooltip:Scent involves sensing creatures or objects by smell, and is usually a vague sense. The range is listed in the ability, and it functions only if the creature or object being detected emits an aroma. If a creature emits a heavy aroma or is upwind, the GM can double or even triple the range of scent abilities used to detect that creature, and the GM can reduce the range if a creature is downwind.]scent[\/tooltip] (imprecise) 30 feet","languages":"","skills":"Acrobatics +7, Stealth +7, Survival +4","str_mod":"-1","dex_mod":"+3","con_mod":"+2","int_mod":"-4","wis_mod":"+1","cha_mod":"+0","items":"","ac":"16","st_fort":"+5","st_ref":"+8","st_will":"+4","st_notes":"","hp":"16","immunities":"precision, swarm mind","weaknesses":"area damage 3, splash damage 3","resistances":"piercing 3, slashing 3","speed":"25 feet, climb 15 feet","melee":"[b]Nibble[\/b] [pf:1a] Each enemy in the squirrel swarm's space takes [roll:1d6] piercing damage (DC 15 basic Reflex save)[br][br]\r\n[b]Scrabbling Swarm[\/b] [pf:1a] The squirrels clamber over the creatures in their space. Each such creature must succeed at a DC 17 Reflex save or become [tooltip:Your movements become clumsy and inexact. Clumsy always includes a value. You take a status penalty equal to the condition value to Dexterity-based rolls and DCs, including AC, Reflex saves, ranged attack rolls, and skill checks using Acrobatics, Stealth, and Thievery.]clumsy 1[\/tooltip] as long as it remains in the swarm's space.","ranged":"","abilities":"","spells":"","rituals":"","description":"","jsondata":"","tags":"animal, creature, swarm","isShared":"on","templateId":"5003","blockId":"1569999","world":"3109bd40-5042-46df-a9f9-d5fb8a2b4295","folder":"38076"}