{"name":"Find Traps","spell_level":"2-level","casting_time":"1 action","range":"120 ft.","components":"V, S","materials":"","duration":"10 minutes (concentration)","school":"Divination","attack":"","effect":"","higher_levels":"","classes":"Cleric, Druid, Ranger","spell_description":"[p]For the duration, you sense any trap within range as soon as it enters your line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense an area affected by the [blocklink:1532863] spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. If you sense traps in this way, they are highlighted by a faint aura for you for the duration.[\/p]\r\n[p][\/p]\r\n","source":"Basic Rules (2014) - Modified","tags":"Cleric, Druid, Ranger, Level 2, Concentration","isShared":"on","templateId":"3000","blockId":"1572134","world":"e7012dcd-0089-4ef4-9d1d-868369b23ddb","folder":"36977"}