{"name":"Silence","school":"Illusion [Glamour]","level":"Court Herald 1, Bard 2, Cleric 2, Vigilante 2, Beguiler 2, Death Master 2, Spell 2,","component_v":"1","component_s":"1","component_m":"0","component_f":"0","component_df":"0","xp_cost":"0","casting_time":"1 standard action","range":"Long (400 ft. + 40 ft.\/level)","target":"20-ft.-radius emanation centered on a creature, object, or point in space","duration":"1 min.\/level (D)","saving_throw":"Will negates; see text or none (object)","spell_resistance":"Yes; see text or no (object)","description":"Upon the casting of this spell, complete silence prevails in the affected area.\r\nAll sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area.\r\nThe spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object.\r\nThe spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves.\r\nAn unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any.\r\nItems in a creature's possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not.\r\nThis spell provides a defense against sonic or language-based attacks, such as command, a harpy's captivating song, a horn of blasting, and the like.","jsondata":"","tags":"dnd3.5e, spell","templateId":"4833","blockId":"1583271","world":"8b3b6d46-b027-47a4-bffb-640ed78ba26c","folder":"40880","isShared":"on"}