{"name":"Merchant","tier":"1","type":"Social","description":"A finely dressed trader with a keen eye for financial gain.","motives_and_tactics":"Motives & Tactics: Buy low and sell high, create demand, inflate \r\nprices, seek profit","difficulty":"12","damage_thresholds":"4\/8","hit_points":"3","stress":"3","attack_modifier":"-4","standard_attack":"Club: Melee | 1d4+1 phy","experience":"Shrewd negotiator +3","features":"Preferential Treatment - Passive: A PC who succeeds on a \r\nPresence Roll against the Merchant gains a discount on \r\npurchases. A PC who fails on a Presence Roll against the \r\nMerchant must pay more and has disadvantage on future \r\nPresence Rolls against the Merchant.\r\n\r\nThe Runaround - Passive: When a PC rolls a 14 or lower \r\non a Presence Roll made against the Merchant, they \r\nmust mark a Stress","img":"","notes":"","tags":"social, tier 1, humanoid","templateId":"18679","blockId":"1604263","world":"2f71e15f-c7ee-4b4a-9a03-c5d416246bcc","folder":"null","isShared":"on"}