{"name":"Glass Snake","tier":"1","type":"Standard","description":"A clear serpent with a massive head that leaves behind a glass shard trail wherever they go.","motives_and_tactics":"Climb, feed, keep distance, scare","difficulty":"14","damage_thresholds":"6\/10","hit_points":"5","stress":"3","attack_modifier":"+2","standard_attack":"Glass Fangs: Very Close | 1d8+2 phy","experience":"","features":"Armour-Shredding Shards - Passive: After a successful attack against the Snake within Melee range, the attacker must mark and Armour Slot. If they Can't mark an Armour Slot, they must mark an HP.\r\nSpinning Serpent - Action: Mark a Stress to make an attack against all targets within Very Close range. Targets the Snake succeeds against take 1d6+1 physical damage.\r\nSpitter - Action: Spend a Fear to introduce a d6 Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Roll (14) or Take 1d4 physical damage. The Snake can take the spotlight a second time this GM turn.","img":"","notes":"","tags":"Tier 1. Standard, Glass Snake","templateId":"18679","blockId":"1606154","world":"62d785a9-66d3-4310-83d1-32cb41332005","folder":"65783ef6-caed-4ab1-b70e-7cd540e38bfb","isShared":"on"}