{"name":"Harrier","tier":"1","type":"Standard","description":"A nimble fighter armed with javelins.","motives_and_tactics":"Flank, harry, kite, profit","difficulty":"12","damage_thresholds":"5\/9","hit_points":"3","stress":"3","attack_modifier":"+1","standard_attack":"Javelin: Close | 1d6+2 phy","experience":"Camouflage +2","features":"Maintain Distance - Passive: After make a standard attack, the Harrier can move anywhere within Far range. \r\nFall Back - Reaction: When a creature moves into Melee range to make an attack, you can mark a Stress before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal 1d10+2 physical damage.","img":"","notes":"","tags":"Tier 1, Standard, Harrier","templateId":"18679","blockId":"1606157","world":"62d785a9-66d3-4310-83d1-32cb41332005","folder":"65783ef6-caed-4ab1-b70e-7cd540e38bfb","isShared":"on"}