{"name":"Immolation","level":"5-level","school":"Evocation","classes":"Sorcerer, Wizard","castingtime":"1 action","range":"90 feet","duration":"Up to 1 minute","components":"V","materials":"","concentration":"1","description":"[p]Flames wreathe one creature you can see within range. The target must make a Dexterity saving throw. It takes 8d6 \ufb01re damage on a failed save, or half as much damage on a successful one. On a failed save, the target also burns for the spell\u2019s duration. The burning target sheds bright light in a 30-foot radius and dim light for an additional 30 feet. At the end of each of its turns, the target repeats the saving throw. It takes 4d6 \ufb01re damage on a failed save, and the spell ends on a successful one. These magical flames can\u2019t be extinguished by nonmagical means.[\/p]\r\n[p]If damage from this spell kills a target, the target is turned to ash. [\/p]","higherlevels":"","source":"Xanathar's Guide to Everything","tabledata":"","tags":"Talonz, Spell, 5th level","templateId":"19","blockId":"172844","isShared":"1"}