{"name":"Detect Poison","description":"Divination\r\nLevel:\tClr 0, Drd 0, Pal 1, Rgr 1, Sor\/Wiz 0\r\nComponents:\tV, S\r\nCasting Time:\t1 standard action\r\nRange:\tClose (25 ft. + 5 ft.\/2 levels)\r\nTarget or Area:\tOne creature, one object, or a 5-ft. cube\r\nDuration:\tInstantaneous\r\nSaving Throw:\tNone\r\nSpell Resistance:\tNo\r\n\r\nYou determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.\r\n\r\nThe spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.","tags":"druid,cleric, paladin, ranger, sorcerer,wizard,spell,level 0, level 1","isShared":"1","templateId":"27","blockId":"20084"}