{"name":"Mending","level":"0-level (Cantrip)","school":"Transmutation","classes":"Bard, Cleric, Druid, Sorcerer, Wizard","castingtime":"1 action","range":"Touch","duration":"Instantaneous","components":"V, S, M","materials":"Two lodestones","description":"This spell repairs a single break or tear in an object you touch, such as broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.\r\n\r\n[br]This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.\r\n\r\nThis also has the effect of healing Orasin or Constructs as if it were a Cure Wounds spell as follows:\r\nAn Orasin you touch regains a number of hit points equal to [roll: 1d8] + your spellcasting ability modifier.\r\n","higherlevels":"When you cast this spell using a spell slot of 2nd level or higher, the healing increases by [roll: 1d8] for each slot level above 1st. 2nd level [roll: 2d8], 3rd level [roll: 3d8], 4th level [roll: 4d8], 5th level [roll: 5d8], 6th level [roll: 6d8], 7th level [roll: 7d8], 8th level [roll: 8d8], 9th level [roll: 9d8].","source":"Derived from SRD","tabledata":"","tags":"Earth","isShared":"1","templateId":"19","blockId":"210087"}