{"name":"Alistair Wainwright","class":"6 Rogue (scout)","level":"6","background":"Urchin","race":"Half-elf","alignment":"True Neutral","proficiency_bonus":"3","strength":"10","dexterity":"19","constitution":"15","intelligence":"12","wisdom":"20","charisma":"14","str_save":"0","dex_save":"7","con_save":"2","int_save":"4","wis_save":"5","cha_save":"2","hit_die":"8","total_hit_dice":"6","acrobatics":"10","animal_handling":"5","arcana":"1","athletics":"3","deception":"2","history":"1","insight":"8","intimidation":"2","investigation":"4","medicine":"8","nature":"7","perception":"11","performance":"2","persuasion":"2","religion":"1","sleight_of_hands":"7","stealth":"10","survival":"17","proficiencies":"[SAVING THROWS] Dexterity, Intelligence\r\n[SKILLS] acrobatics, athletics, perception, insight, investigation, medicine, stealth, sleight of hand, nature, survival\r\n[EXPERTISES] acrobatics, stealth, perception, survival\r\n[TOOLS] Disguise Kit, Thieves' Tools","armor_class":"15","hit_points":"46","initiative":"4","speed":"30 ft.","proficiences_and_languages":"Weapon: Simple, Crossbow (hand), Longsword, Rapier, Shortsword\r\nArmor: light","attacks":"Rapier | 1d20 + 7 | 1d8 + 4\r\nHand Crossbow | 1d20 + 7 | 1d6 + 4\r\nDagger (offhand) | 1d20 + 4 | 1d4 + 4","spellcasting":"","equipment":"[Currency]\r\n70 GP\r\n\r\n[EQUIPMENT]\r\n1 Clothes, fine\r\n\r\n[COMMON EQUIPMENT]\r\n1 clothes, fine\r\n10 Piton\r\n1 Waterskin\r\n5 Candle\r\n1 Lantern, hooded\r\n2 Oil (1lb canister)\r\n5 Rations (1 day) \r\n1 Rope, hempen\r\n1 String\r\n1 Tinderbox\r\n1 Hammer\r\n1 Bell\r\n1 Backpack\r\n1 Bag of ball bearings\r\n1 Crowbar\r\n\r\n[LOOT]\r\n8 clothes, fine (20GP each)","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"[ELVEN ACCURACY]\r\nWhenever you have advantage on an attack roll using dexterity, intelligence, wisdom, or charisma, you can reroll one of the dice once.\r\n\r\n[FEY ANCESTRY] \r\nYou have advantage on saving throws against being charmed, and magic can't put you to sleep.","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"[Weapons]\r\nRapier, hand crossbow, Dagger\r\n15 rounds of ammunition\r\n5 flintlocks\r\n3 muskets\r\n----------\r\n[Gear]\r\nThieves' Tools\r\n4 health potion\r\n1 invulnerability potion\r\n1 superior healing potion\r\n1 clairvoyance potion\r\n1 poison vial\r\n1 shrinking potion\r\n20 doses of liquid pain","class_features":"[CITY SECRETS]\r\nWhen not in combat, you and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow\r\n\r\n[THIEVES' CANT\r\nYou can convey secret messages through seemingly normal conversation that only others that know thieves cant can understand. It takes four times longer to convey such a message than it would to explain it plainly. Additionally, you understand secret signs and symbols used to convey short and simple messages such as whether an area is dangerous or the territory of a thieves' guild, etc.\r\n\r\n[SNEAK ATTACK]\r\nOnce per turn, deal an extra 3d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\r\n\r\n[CUNNING ACTION]\r\nYou can take a bonus action on each of your turns in combat. This action can only be used to take the dash, disengage, or hide action.\r\n\r\n[SURVIVALIST]\r\nyou gain proficiency in the nature and survival skills. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies\r\n\r\n[SKIRMISHER]\r\nYou can move up to half of your speed as a reaction when an enemy ends its turn within 5 feet of you. This movement doesn't provoke opportunity attacks.\r\n\r\n[UNCANNY DODGE]\r\nWhen an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"1","templateId":"404","blockId":"212817"}