{"name":"Steam Mephit","cr":"1\/4","types":"elemental","size":"Small","languages":"Aquan, Ignan","alignment":"Neutral Evil","description":"","suggestedenvironment":"","ac":"10","hitpoints":"21 ([roll:6d6])","strength":"5","dexterity":"11","constitution":"10","intelligence":"11","wisdom":"10","charisma":"12","movement":"30","fly":"30","hover":"","burrow":"","swim":"","climb":"","senses":"darkvision 60 ft., passive Perception 10","skills":"","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"fire, poison","conditionimmunities":"poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b]Death Burst. [\/b]When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.\r\n[br][b]Innate Spellcasting (1\/Day).[\/b] The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.","actions":"[b]Claws. [\/b]Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 ([roll:1d4]) slashing damage plus 2 ([roll:1d4]) fire damage.\r\n[br][b]Steam Breath (Recharge 6).[\/b] The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 ([roll:1d8]) fire damage on a failed save, or half as much damage on a successful one.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21"}