{"name":"Otto\u2019s Imperative Ambulation","level":"3-level","school":"Enchantment","classes":"Bard, Wizard","castingtime":"1 action","range":"60 feet","duration":"Concentration, up to 1 minute","components":"V","materials":"","description":"Choose a target within range which can see and hear\r\nyou. That target must succeed on a Wisdom saving throw\r\nor with seemingly no regard for its safety begin moving\r\naround the battlefield.\r\nFor the duration, the target must begin each of its turns\r\nby moving at least 10 feet. This movement provokes\r\nattacks of opportunity. The target has full control over\r\nwhere it moves, as long as it ends up at least 10 feet from\r\nwhere it started. If it is incapable of moving at least 10\r\nfeet, due to terrain or other obstacles, it remains in place\r\nbut is incapacitated until the end of its next turn.","higherlevels":"","source":"Mordenkainen's Lost Notebook","tabledata":"","tags":"Spell, Bard, Wizard, 3rd-level","templateId":"19","blockId":"224114","isShared":"1"}