{"name":"Glass","class":"Bard","level":"1","background":"","race":"Human","alignment":"Neutral Good","proficiency_bonus":"","strength":"10","dexterity":"16","constitution":"14","intelligence":"12","wisdom":"9","charisma":"16","str_save":"","dex_save":"","con_save":"","int_save":"","wis_save":"","cha_save":"","hit_die":"8","total_hit_dice":"1","acrobatics":"","animal_handling":"","arcana":"","athletics":"","deception":"","history":"","insight":"","intimidation":"","investigation":"","medicine":"","nature":"","perception":"","performance":"","persuasion":"","religion":"","sleight_of_hands":"","stealth":"","survival":"","proficiencies":"","armor_class":"2","hit_points":"10","initiative":"2","speed":"30","proficiences_and_languages":"Armor: Light armor\r\nWeapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\nTools: Flute, pan flute, saxophone\r\nSkills: Deception, Performance, Intimidation","attacks":"Quarterstaff - 1d6 bludgeoning \/\/ 1d8 Versatile \r\n\r\nSpell save DC = 8 + your proficiency bonus +\r\nyour Charisma modifier\r\nSpell attack modifier = your proficiency bonus +\r\nyour Charisma modifier","spellcasting":"Cantrips:\r\n- Prestidigitation;\r\n- Vicious Mockery; \r\n1st Level:\r\n- Hideous Laughter;\r\n- Healing Word","equipment":"Quarterstaff;\r\nLight Armor;\r\nGlass flute;","personality_trait":"You can inspire others through stirring w ords or music.\r\nTo do so, you use a bonus action on your turn to choose\r\none creature other than yourself within 60 feet of you\r\nw ho can hear you. That creature gains one Bardic\r\nInspiration die, a d6.\r\nOnce within the next 10 minutes, the creature can roll\r\nthe die and add the number rolled to one ability check,\r\nattack roll, or saving throw it makes. The creature can\r\nwait until after it rolls the d20 before deciding to use the\r\nBardic Inspiration die, but must decide before the DM\r\nsays whether the roll succeeds or fails. Once the Bardic\r\nInspiration die is rolled, it is lost. A creature can have\r\nonly one Bardic Inspiration die at a time.\r\n","ideal":"","bond":"","flaw":"","features_and_traits":"","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"Quarterstaff\r\n\r\nGlass flute\r\n\r\n\u2022 a Backpack\r\n\r\n\u2022 a Bedroll\r\n\r\n\u2022 2 costumes\r\n\r\n\u2022 5 candles\r\n\r\n\u2022 5 days of Rations\r\n\r\n\u2022 a Waterskin\r\n\r\n\u2022 a Disguise Kit.\r\n","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"241439"}