{"name":"Daze","type":"Double Action","trigger":"","tags":"Pathfinder 2e, Spell, Cantrip 1, Mental, Enchantment,  Nonlethal, Arcane, Divine, Occult","slot":"Cantrip 1","requirements":"somatic or  verbal components","description":"[ul]\r\n[li][b]Range[\/b] 60 feet;\u00a0[\/li]\r\n[li][b]Targets[\/b] 1 creature[\/li]\r\n[li][b]Saving Throw[\/b] Will;\u00a0[\/li]\r\n[li][b]Duration[\/b] 1 round[\/li]\r\nYou cloud the target\u2019s mind and daze it with a mental jolt.[\/ul]\r\n\r\n","specific_applications":"The jolt deals mental damage equal to your spellcasting\u00a0ability modifier; the target must attempt a basic Will save. If\u00a0the target critically fails the save, it is also stunned 1.\r\n\r\n[b]Heightened (+2)[\/b] The damage increases by 1d6.\r\n\r\n","performance":"","templateId":"2025","blockId":"273118","isShared":"on"}