{"name":"Gheor Yanashka","class":"Ranger","level":"3","background":"Outlander","race":"Human","alignment":"Lawful Neutral","proficiency_bonus":"","strength":"16","dexterity":"19","constitution":"15","intelligence":"8","wisdom":"15","charisma":"11","str_save":"5","dex_save":"6","con_save":"2","int_save":"-1","wis_save":"2","cha_save":"0","hit_die":"10","total_hit_dice":"3","acrobatics":"4","animal_handling":"4","arcana":"-1","athletics":"5","deception":"0","history":"-1","insight":"2","intimidation":"0","investigation":"-1","medicine":"2","nature":"-1","perception":"4","performance":"0","persuasion":"0","religion":"-1","sleight_of_hands":"4","stealth":"6","survival":"4","proficiencies":"Animal Handling\r\nAthletics\r\nPerception\r\nStealth\r\nSurvival","armor_class":"15","hit_points":"28","initiative":"4","speed":"30","proficiences_and_languages":"=== ARMOR === \r\nLight Armor, Medium Armor, Shields \r\n=== WEAPONS === \r\nMartial Weapons, Simple Weapons \r\n=== TOOLS === \r\nPan Flute \r\n=== LANGUAGES === \r\nCommon, Elvish, Orc, Sylvan","attacks":"Quarterstaff | [roll:1d20+5] | [roll:1d8+3]\r\nDagger | [roll:1d20+6] | [roll:1d4+4]\r\nHandaxe | [roll:1d20+5] | [roll:1d6+3]\r\nLongbow | [roll:1d20+8] | [roll:1d8+4]\r\nUnarmed Strike | [roll:1d20+5] | 4","spellcasting":"WIS (+2) | DC 12 | Spell ATT +4\r\n=== SLOTS == Lv 1: OOO ===\r\nO Hunter's Mark <C>\r\nO Cure Wounds\r\nO Zephyr Strike <C>\r\nO Protection from Evil and Good <C>\r\n","equipment":"Leather Armor\r\nDagger\r\nQuarterstaff\r\nHandaxe\r\nLongbow\r\nArrows (20)\r\nBackpack\r\nBedroll\r\nClothes, Traveler's\r\nHunting Trap\r\nMess Kit\r\nRations (10 days)\r\nRope, Hempen (50 feet)\r\nTinderbox\r\nTorches (10)\r\nWaterskin\r\n","personality_trait":"- I place no stock in wealthy or well-mannered folk. Money and manners won\u2019t save you from a hungry owlbear.\r\n- I feel far more comfortable around animals than people.","ideal":"Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)","bond":"I will bring terrible wrath down on the evildoers who destroyed my homeland.","flaw":"Violence is my answer to almost any challenge.","features_and_traits":"=== RANGER FEATURES === \r\n \r\n* Hit Points \u2022 PHB 90 \r\n \r\n* Proficiencies \u2022 PHB 90 \r\n \r\n* Favored Enemy \u2022 PHB 91 \r\nYou have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. \r\n    | Humanoids \u2022 PHB \r\nHumanoids are the main peoples of the world, both civilized and savage, including humans and a tremendous variety of other species. \r\n \r\n* Natural Explorer \u2022 PHB 91 \r\nYou have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn\u2019t slow your group\u2019s travel, your group can\u2019t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area. \r\n    | Forest \u2022 PHB \r\nYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. \r\n \r\n* Fighting Style \u2022 PHB 91 \r\nYou adopt a particular style of fighting as your specialty.\r\n  | Archery \u2022 PHB \r\nYou gain a +2 bonus to attack rolls you make with ranged weapons. \r\n\r\n* Spellcasting \u2022 PHB 91 \r\nYou can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 12, Spell Attack +4). \r\n\r\n* Ranger Archetype \u2022 PHB 92 \r\n   | Monster Slayer \r\n\r\n* Primeval Awareness \u2022 PHB 92 \r\nAs an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn\u2019t reveal the creatures\u2019 location or number. \r\n   | 1 Action \r\n\r\n* Monster Slayer Magic \u2022 XGtE 43 \r\nYou learn additional spells based on your level that count as ranger spells but don't count against the number of spells you know. \r\n\r\n* Hunter\u2019s Sense \u2022 XGtE 43 \r\nAs an action, choose one creature you can see within 60 ft. You immediately learn whether the creature has any damage immunities, resistances, or vulnerabilities and what they are if the creature is not hidden from divination magic. You can use this feature 2 times per long rest. \r\n   | 2 \/ Long Rest \u2022 1 Action \r\n\r\n* Slayer\u2019s Prey \u2022 XGtE 43 \r\nAs a bonus action, you designate one creature you can see within 60 ft. and the first time each turn that you hit that target with a weapon attack, it takes an extra 1d6 damage. This benefit lasts until you finish a short or long rest or if you designate a different creature. \r\n   | 1 Bonus Action \r\n\r\n=== HUMAN RACIAL TRAITS === \r\n\r\n* Ability Score Increase \u2022 PHB 31 \r\n\r\n* Languages \u2022 PHB 31 \r\nYou can speak, read, and write Common and one extra language (Orcish).","total_spell_slots_1":"3","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"[block:172454]","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"[block:172454]","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"[block:128000] [block:127994] [block:127907] [block:172454] ","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"orc, ranger, hunter, elysium, leveling, roleplay, gheor, pc, character, d&d","isShared":"on","templateId":"404","blockId":"330138"}