{"name":"Azer","cr":"2 (450 XP)","types":"Elemental","size":"Medium","languages":"Ignan","alignment":"Lawful Neutral","description":"","suggestedenvironment":"","ac":"17 (natural armor, shield)","hitpoints":"39 [roll:6d8+12]","strength":"17","dexterity":"12","constitution":"15","intelligence":"12","wisdom":"13","charisma":"10","movement":"30","fly":"","hover":"","burrow":"","swim":"","climb":"","senses":"passive Perception11","skills":"","savingthrows":"Con [roll:1d20+4|+4]","damagevulnerabilities":"","damageresistances":"","damageimmunities":"fire, poison","conditionimmunities":"Poisoned","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"[b][i]Heated Body.[\/i][\/b] A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 [roll:1d10) fire damage.\r\n\r\n[b][i]Heated Weapons.[\/i][\/b] When the azer hits with a metal melee weapon, it deals an extra 3 [roll:1d6] fire damage (included in the attack).\r\n\r\n[b][i]Illumination.[\/i][\/b] The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.","actions":"[b][i]Warhammer.[\/i][\/b] [i]Melee Weapon Attack:[\/i] [roll:1d20+5|+5] to hit, reach 5 ft., one target. [i]Hit:[\/i] 7 [roll:1d8+3] bludgeoning damage, or 8 [roll:1d10+3] bludgeoning damage if used with two hands to make a melee attack, plus 3 [roll:1d6] fire damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"21","blockId":"332"}