{"name":"Kumo","class":"Warlock","level":"1","background":"Urchin","race":"Kukisha","alignment":"Chaotic Neutral","proficiency_bonus":"2","strength":"9","dexterity":"18","constitution":"15","intelligence":"15","wisdom":"13","charisma":"17","str_save":"-1","dex_save":"4","con_save":"2","int_save":"2","wis_save":"1","cha_save":"3","hit_die":"8","total_hit_dice":"1","acrobatics":"6","animal_handling":"1","arcana":"2","athletics":"-1","deception":"5","history":"1","insight":"1","intimidation":"3","investigation":"2","medicine":"1","nature":"2","perception":"1","performance":"3","persuasion":"3","religion":"2","sleight_of_hands":"6","stealth":"6","survival":"1","proficiencies":"Sleight of hand \r\nStealth\r\nAcrobatics\r\nDeception\r\n","armor_class":"15","hit_points":"10","initiative":"4","speed":"30","proficiences_and_languages":"Acrobatics\r\nSleight of hand \r\nStealth\r\nDeception ","attacks":"Dagger|[roll:1d20+4]|[roll:1d4]\r\nLight crossbow | [roll:1d20+4] | [roll:1d8+4]","spellcasting":"Charisma ","equipment":"Disguise kit, thieve\u2019s tools, pouch w\/ 10gp\r\nLight crossbow with 20 bolts, forest knife as magic focus, dungeon der pack, leather armor, 2 daggers, ","personality_trait":"I eat like a pig and have bad manners.","ideal":"I help people who help me-that\u2019s what keeps us alive.\r\n","bond":"Has a strong trusting friendship with Erith","flaw":"It\u2019s not stealing if I need it more than someone else. ","features_and_traits":"","total_spell_slots_1":"2","total_spell_slots_2":"3","total_spell_slots_3":"4","total_spell_slots_4":"5","total_spell_slots_5":"6","total_spell_slots_6":"7","total_spell_slots_7":"8","total_spell_slots_8":"9","total_spell_slots_9":"10","arms_and_equipment":"113,113,113,122,82,16775","class_features":"Fey Presence: Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn.","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"Kukisha","retinue":"","spellbook_0_level_spells":"169242, 169274","spellbook_1_level_spells":"128001, 172249","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"334896"}