{"name":"Lare","class":"Rouge","level":"4","background":"urchin","race":"zora","alignment":"","proficiency_bonus":"2","strength":"15","dexterity":"20","constitution":"17","intelligence":"17","wisdom":"15","charisma":"18","str_save":"","dex_save":"8","con_save":"","int_save":"6","wis_save":"","cha_save":"","hit_die":"8","total_hit_dice":"3","acrobatics":"8","animal_handling":"3","arcana":"4","athletics":"3","deception":"12","history":"4","insight":"3","intimidation":"4","investigation":"3","medicine":"3","nature":"3","perception":"3","performance":"4","persuasion":"4","religion":"4","sleight_of_hands":"15","stealth":"8","survival":"3","proficiencies":"common, zora, thieves cant, spears, tridents, light armor, Simple weapons, hand crossbows, longswords, rapiers, shortswords, Thieves\u2019 tools, Disguise kit, burglar's kit","armor_class":"17","hit_points":"31","initiative":"","speed":"30  swim 40","proficiences_and_languages":"expertise in sleight of hand and deception","attacks":"","spellcasting":"Mipha\u2019s grace: shape water cantrip \r\n\tAt 3rd lvl you can cast cure wounds as a second lvl\r\n\tAt 5th: cast prayer of healing \r\n\tWisdom is your casting ability\r\n\tCan use this again after a long rest","equipment":"rapier, shortbow and quiver of 20 arrows, burglar\u2019s pack, Leather armor, two daggers, and thieves\u2019 tools, A small knife, a map of the city you grew up in, a pet mouse, a token to remember your parents by, a set of common clothes, and a belt pouch containing 8 rupes,  5 brass. a silver dagger","personality_trait":"i ask a lot of questions","ideal":"I'm going to prove that I'm worthy of a better life.","bond":"I owe a debt I can never repay to the person who took pity on me","flaw":"It's not stealing if I need it more than someone else.\r\nI'd rather kill someone in their sleep then fight fair.\r\n","features_and_traits":"Amphibious: breath air and water \r\nAquatic acrobatics: jump from water as on land\r\nZora resistance and weakness: resist cold weat to lightning\r\nWater bound: if you have not sumbmerged in 3days at the end of a long rest take a level in exhaustion\r\nKoi zora: dex up by 1\r\n\r\nSneak Attack: 2d6\r\nBeginning at 1st level, you know how to strike subtly and exploit a foe\u2019s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\r\n\r\nYou don\u2019t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn\u2019t incapacitated, and you don\u2019t have disadvantage on the attack roll.\r\n\r\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.\r\n\r\nThieves\u2019 Cant\r\nDuring your rogue training you learned thieves\u2019 cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves\u2019 cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\r\n\r\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves\u2019 guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.\r\n\r\nCunning Action\r\nStarting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.\r\n\r\nPsychic Blade Edit\r\nAt 3rd level, as a bonus action, you can create a magical blade of shimmering psychic power from one or both of your hands. While one of your hands is manifesting a blade, you can\u2019t hold anything in that hand. You can dismiss one or both blades at any time (no action required), and they disappear if you\u2019re incapacitated.\r\n\r\nThe blade is a simple melee weapon with the finesse, light, and thrown properties. It has a normal range of 30 feet and a long range of 60 feet, and it deals 1d6 psychic damage on a hit. If you throw the blade as part of an attack, it vanishes immediately after it hits or misses its target. The blade otherwise disappears the instant it leaves your hand.\r\n\r\nPsionic Enhancement Edit\r\nAlso at 3rd level, you can focus your psionic power to give yourself an extraordinary ability. When you finish a long rest, you gain one of the following benefits of your choice, which lasts until you finish a long rest:\r\n\r\nYou can communicate telepathically with any creature you can see within 30 feet of you. If a creature can speak at least one language, it can respond to you telepathically.\r\n\r\nIncrease your walking speed by 5 feet.\r\n\r\nYour hit point maximum and your current hit points increase by an amount equal to your Intelligence modifier plus your rogue level.\r\n\r\nTerrifying Blade Edit\r\nStarting at 9th level, your psychic blades can now stoke terror within a target: When you damage a creature with your Psychic Blade, you can force the target to make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Intelligence modifier). On a failed save, the creature is frightened of you until the start of your next turn. On a successful save, the creature isn\u2019t frightened and is immune to your Terrifying Blade for 24 hours.\r\n\r\nPsychic Veil Edit\r\nAt the 13th level, you can weave a veil of psionic static to mask your physical presence. As an action, you can magically become invisible, along with anything you are wearing or carrying, for 10 minutes. This invisibility ends if you make an attack or if you force a creature to make a saving throw.\r\n\r\nYou can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.\r\n\r\nRend Mind Edit\r\nStarting at 17th level, you can sweep your Psychic Blade directly through a creature\u2019s mind. As an action while you have at least one Psychic Blade manifested, you can force a creature you can see within 30 feet of you to make an Intelligence saving throw (DC equal to 10 + your proficiency bonus + your Intelligence modifier). If you are hidden from the target, it has disadvantage on the save. On a failed save, the target takes 12d6 psychic damage, and it is stunned until the start of your next turn. On a successful save, the target takes half as much damage and isn\u2019t stunned. One of your Psychic Blades vanishes after using this feature.\r\n\r\nYou can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.\r\n\r\nFeature: City SecretsEdit\r\nYou know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"180139, 125658, ","class_features":"12114, ","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"339168"}