{"name":"Call Lightning","spell_level":"3-level","school":"Conjuration","classes":"Druid","casting_time":"1 action","range":"120 feet","duration":"Concentration, up to 10 minutes","components":"V, S","materials":"","requires_concentration":"1","spell_description":"A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can\u2019t see a point in the air where the storm cloud could appear (for example, if you are in a room that can\u2019t accommodate the cloud). When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell\u2019s damage increases by 1d10.\r\n\r\nWizard of the Coast (2018):\u00a0In the\u00a0first paragraph, \u201c100 feet\u201d is now\u00a0\u201cwithin range.\u201d In the second paragraph, \u201cwithin range\u201d is now \u201cunder\u00a0the cloud.\u201d","higher_levels":"When you cast this spell using a spell slot of 4th level or higher level, the damage increases by 1d10 for each slot level above 3rd.","source":"PHB: P. 220","ritual":"","tags":"Spell, Druid, 3rd level, Conjuration, PHB, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"371350","world":"afe4e21e-ed9c-4726-b47b-2b2f1de021a8","folder":""}