{"name":"Dracnit Quartztwister","class":"Artificer (Artillerist)","level":"10","background":"Haunted One","race":"Dragonborn","alignment":"Neutral Evil","proficiency_bonus":"4","strength":"12","dexterity":"18","constitution":"16","intelligence":"24","wisdom":"15","charisma":"13","str_save":"3","dex_save":"6","con_save":"5","int_save":"8","wis_save":"4","cha_save":"3","hit_die":"8","total_hit_dice":"10","acrobatics":"4","animal_handling":"2","arcana":"6","athletics":"1","deception":"1","history":"6","insight":"2","intimidation":"1","investigation":"6","medicine":"2","nature":"6","perception":"2","performance":"1","persuasion":"1","religion":"6","sleight_of_hands":"4","stealth":"4","survival":"2","proficiencies":"Armor: Light, Medium, Shields.\r\nWeapons: Simple weapons, Hand Crossbow, Heavy Crossbow.\r\nSaving Throws: Constitution, Intelligence.\r\nSkills: Arcana, Medicine, Slight of Hand, Survival.\r\nAbilities: Decipher Code.\r\nTools: Navigators Tools, Thieves Tools, Tinkers Tools, Smiths Tools. \r\nFeats: Alert (+5 to Initiative), Observant (20), Dual Wielder (14), Resilient (20), Skilled (20).","armor_class":"19","hit_points":"80","initiative":"9","speed":"30","proficiences_and_languages":"Armor: Light armor, medium armor, shields\r\nWeapons: Simple weapons, hand crossbows, heavy crossbows.\r\nResistance: Poison, Perception.\r\nTools: Thieves\u2019 tools, tinker\u2019s tools, Smith's Tools, Wood Carver's Tools\r\nSaving Throws: Constitution, Intelligence\r\nSkills: Arcana, Sleight of Hand, Medicine, Survival\r\nAdvantage: Persuasion, Intimidation, Stealth.","attacks":"Hand Crossbow|[roll:1d20+4]|[roll:1d6+1] (Infusion: Repeating Shot) R:\r\nArtifact Wand|[roll:1d20+6]|[roll for spell cast damage +1d8 damage](First Chamber {Rainbow}: Fires Random Spell out of this chamber)\r\nFire Bolt|[roll:1d20+6]|[roll:2d10] (Second Chamber {ORANGE}: Bolt of fire is fired out) R: 120f.\r\nRay of Frost|[roll:1d20+6]|[roll:2d8] (Third Chamber {ICE BLUE}: Laser Ray is fired out) R: 60f.\r\n(1)Thunderwave|[CON save]|[roll:2d8] (Conductor Cu-bot, Stowed on inside of Left Gauntlet) R: Self.\r\n(2)Heat Metal|[CON save]|[roll:2d8] (Fourth chamber {SILVER}: Electro-Conductor Magibot gets shot out) R: 60f.\r\n(2)Scorching Ray|x3[roll:1d20+6]|x3[roll:2d6] (Fifth Chamber {RED}: Triple Shot of Fire Rays) R: 120f.\r\n(2)Shatter|[CON save]|[roll:3d8] (Sixth Chamber {YELLOW}: Exploding Thunder Sonic Round) R: 60f.\r\n(3)Fireball|[DEX save]|[roll:8d6] (Grenade Launcher attached to bottom of barrel) R 150f.","spellcasting":"Spell casting: Altered Rod of Wonder (Gauntlets and & 7 Chamber Revolver)\r\nCantrips:\r\n-Fire Bolt (Second Chamber).\r\n-Ray of Frost (Third Chamber).\r\n1st level:\r\n-Faerie Fire (Grenade that blasts a coating of mana to make it easier to see and hit ememies)\r\n-Feather Fall (Boosters out of fists of Gauntlets).\r\n-(A)Shield (Shield Generated off the back of the Gauntlet).|[+5 AC until start of next turn]\r\n-Snare (Spider Magibot takes a legth of rope and sets it up and lies in wait for an enemy to snag).\r\n-(A)Thunderwave (Toss a Conductor Cu-bot on the ground that floats up and makes a cube of thunder.)\r\n-Cure Wounds (Swarm of Nano-Magibots get launched out of the back of the Gauntlets).|[1d8+6]\r\n2nd level:\r\n-Alter Self (Nano-Magibots alters bones structure or add in gills. Once finished or 1hour has elapsed, they return your appearance).\r\n-Enhance Ability (Nano-Magibots built a helping device based on enhancement type).\r\n-Heat Metal (Fourth Chamber: Electro-Conductor Magibot).\r\n-Reduce\/Enlarge (Seventh Chamber: has a dart that get filled with a Reducing\/Enlarging potion).\r\n-Rope Trick (Toss a Small Hover-bot that starts to Hover then cuts a hole in space then lowers the length of rope).\r\n-(A) Scorching Ray (Fifth Chamber: Triple Shot of Fire Rays).\r\n-(A) Shatter \r\n3rd level.\r\n-(A) Fireball (Grenade Launcher: Fires a hollow incendiary rock)\r\n-(A) Wind Wall (Dyson Fan thing)\r\nArtillerist:\r\n-Eldritch Cannon (Mounted on a left side hip holster, a small tank that moves around on treads. Protector Type: Mounted Radar dish. Force Ballista Type: \r\nA turret on top that shoots Force Bolts. Flame Thrower Type: Balrog Head with a Fire Eyes and Crest spits a fire cone out of its mouth.). \r\nInfusion:\r\n-Returning Weapon {A}(Retract-O-Matic: Accidentally threw your weapon at some one, maybe on purpose? Don't worry, you can now get it back).\r\n-Repeating Shot {A}(Ammunition Transmuter: Low on ammo? Worry not, this will make it for you, complete with slight homing effect! Nifty, eh?).\r\n-(ART)Darkness (Hide N' Dark: For all your nefarious or practical joking needs).\r\n-(ART)Detect Thoughts (Mind Minder: Mind the thoughts of others with this hand thought radar once a day!)\r\n-(ART)Lightning Bolt (Thunder Fork! The power of lightning at your finger tips!)\r\n-(ART)Butterfly (Butterfly Box: Its a Tardis that has a lot of butterfly's. Very fun for pranks!)\r\n-(ART)Polymorph to Skeleton\r\n-Homunculus Servant {NA} (A miniature Drago-bot that help you and your friends!)\r\n-Resistant Armor {A} (Resist-O-Film: A film applied to your armor that can reduce different damage types!)\r\n-Gloves of Thievery {NA} (Sticky Fingers: For when someone has something, and you want it more than them!)\r\n-Boots of Elvenkind {NA}","equipment":"MH: Artifact Revolver (2 Spells a day) (Arcane Firearm) This also consists of a pair of gauntlets that can charge additional power to Attacks.)\r\nOH: Hand Crossbow (Attuned: Repeating Shot.)\r\nArmor: Studded Leather Armor (This armor has been visibly altered so one can see pistons and gears moving and small puff of steam coming off of it. There is no change in it ability to defend, it has only been altered by an artificer for aesthetics.)\r\nHead:Nothing\r\nFingers:\r\n-Ring of Attunement (Allows for better concentration for the wearer to attune more magical items. It does require an attunement slot though.)\r\n-Ring of Teleportation (The ring will teleport to the wearers desired location once per day. Does not require attunement.)\r\n\r\nInventory:\r\nx2 50ft silken rope (10gp\/each)\r\nx40 rations (5sp\/each)\r\nx2 Dagger (2gp\/each)\r\nWhisper Jar\r\nGold Ball (250 gold)\r\nx860 gold\r\nx4 elvish zircons (50 gold each)\r\nBag of devouring\r\nx2 Water Orb Mushroom\r\nx2 lbs mushroom\r\nPotion of Greater healing (4d4+4hp)\r\nNavigators Tools (25gp)\r\nx2 Rubies (200gp\/each)","personality_trait":"Heart of Darkness, Harrowing Event, Magical Tinkering, Infuse Item, Artillerist, Right Tool for the Right Job, Eldritch Cannon, Arcane Firearm, Flash of Genius, Explosive Cannon.","ideal":"I am a monster that destroys other monsters, and anything else that gets in my way.","bond":"I keep my thoughts and discoveries in a journal. My journal is my legacy.","flaw":"Mushroom addict. See's an alternate reality and cannot be convinced otherwise.","features_and_traits":"You are haunted by something so terrible that you dare not speak of it. You\u2019ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can\u2019t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"0","total_spell_slots_4":"0","total_spell_slots_5":"0","total_spell_slots_6":"0","total_spell_slots_7":"0","total_spell_slots_8":"0","total_spell_slots_9":"0","arms_and_equipment":"113, 113, 83","class_features":"","creatures_and_mounts":"","possessions_and_property":"125695, 168314, 168314, 168314, 113, 113, ","racestatblock":"68960","retinue":"","spellbook_0_level_spells":"169210, 133726, 169237, 169245, 169248, 169252, 169257, 169260, 169264, 169267, 169273, 169287, 169288, 169938, 169951, 170000, 170004, 170018, 170019","spellbook_1_level_spells":"128136, 170037, 344047, 170061, 170063, 170302, 172224, 172225, 172226, 172233, 172254, 172389, 172393, 172402, 172409, 172434","spellbook_2_level_spells":"184171, 184172, 184175, 184184, 184493, 184497, 152971, 184512, 184513, 184542, 184544, 184548, 184549, 184560, 168535, 184574, 137969, 184576, 184583, 184590184579, 138111, ","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"Dragonborn, Draconblud, Dragonborn (Draconbood), Artificer, Artillerist, Artificer (Artillerist), 5E, Haunted One, Neutral Evil","isShared":"on","templateId":"404","blockId":"373085","world":""}