{"name":"Erupting Earth","spell_level":"3-level","school":"Transmutation","classes":"Druid, Sorcerer, Wizard","casting_time":"1 action","range":"120 feet","duration":"Instantaneous","components":"V, S, M","materials":"a piece of obsidian","requires_concentration":"","spell_description":"Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared away. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.","higher_levels":"When you cast this spell using a spell slot of 4rd level or higher, the damage increases by 1d12 for each slot level above 3rd.","source":"XGtE P. 155 \/ EE: P. 17 \/ PotA: P. 235","ritual":"","tags":"Spell, Druid, Sorcerer, Wizard, 3rd level, Transmutation, XGtE, EE, Batmansdarkgame","isShared":"on","templateId":"3000","blockId":"377611"}